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	<title>Comments on: Why The **** People Play Farmville?</title>
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	<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-146256</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Fri, 19 Aug 2011 19:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-146256</guid>
		<description>Farmville is boring and repetitive. I&#039;ve played it only to see what&#039;s it all about (and help my friends who needed neigbours). After a year of playing it daily I had everyting possible, my farm was overcrowded, had to move stuff from here there to try and make a free spot for a new building and it hit me: this game is so boring! No matter what zynga introduced new, I didn&#039;t go back because I knew it was all the same: click-click the pigs, click-click the fields to seed, come back in 4 hours.</description>
		<content:encoded><![CDATA[<p>Farmville is boring and repetitive. I&#8217;ve played it only to see what&#8217;s it all about (and help my friends who needed neigbours). After a year of playing it daily I had everyting possible, my farm was overcrowded, had to move stuff from here there to try and make a free spot for a new building and it hit me: this game is so boring! No matter what zynga introduced new, I didn&#8217;t go back because I knew it was all the same: click-click the pigs, click-click the fields to seed, come back in 4 hours.</p>
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		<title>By: David Maranon</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-146233</link>
		<dc:creator>David Maranon</dc:creator>
		<pubDate>Wed, 17 Aug 2011 00:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-146233</guid>
		<description>Ok,4 all of u ppl who think farmville is boring ,LISTEN UP.U cant just play it a minute and say&quot;this is crap&quot;. u have 2 play for a month or days 2 make progress.i thought it was boring at first,but then i started playing.after 2 days, i thought&quot;im about 2 get off this game&quot; when i only played a little.but then i visited m friend&#039;s farm,and he has alot like fairy ponies,stalions,foals(baby horses)purple horses,purple mini horses,gnomes,sheeps,rams,ewes(female sheep)pandas,snow leopards,chickens(even gold ones)mustangs,ordinary horses,ordinary ponies,tree mansions,llamas,goats,yellow pigs,2 farms,even sheep,rams,and eweswith patterns on their coats.and alot more things.give farmville a couple weeks or months and then change ur opinion.</description>
		<content:encoded><![CDATA[<p>Ok,4 all of u ppl who think farmville is boring ,LISTEN UP.U cant just play it a minute and say&#8221;this is crap&#8221;. u have 2 play for a month or days 2 make progress.i thought it was boring at first,but then i started playing.after 2 days, i thought&#8221;im about 2 get off this game&#8221; when i only played a little.but then i visited m friend&#8217;s farm,and he has alot like fairy ponies,stalions,foals(baby horses)purple horses,purple mini horses,gnomes,sheeps,rams,ewes(female sheep)pandas,snow leopards,chickens(even gold ones)mustangs,ordinary horses,ordinary ponies,tree mansions,llamas,goats,yellow pigs,2 farms,even sheep,rams,and eweswith patterns on their coats.and alot more things.give farmville a couple weeks or months and then change ur opinion.</p>
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		<title>By: Phil Michaelson</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-140532</link>
		<dc:creator>Phil Michaelson</dc:creator>
		<pubDate>Fri, 28 May 2010 14:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-140532</guid>
		<description>How can you last just a minute?  You have to come back in 4 hours to make progress.  This process of sending people away to have them come back early on is sooo smart.

Here are 7 other tactics they use beyond the simple idea of collecting &amp; trading:

http://www.philmichaelson.com/user-generated-content/8-design-tactics-farmville/</description>
		<content:encoded><![CDATA[<p>How can you last just a minute?  You have to come back in 4 hours to make progress.  This process of sending people away to have them come back early on is sooo smart.</p>
<p>Here are 7 other tactics they use beyond the simple idea of collecting &amp; trading:</p>
<p><a href="http://www.philmichaelson.com/user-generated-content/8-design-tactics-farmville/" rel="nofollow">http://www.philmichaelson.com/user-generated-content/8-design-tactics-farmville/</a></p>
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		<title>By: Monica</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-139709</link>
		<dc:creator>Monica</dc:creator>
		<pubDate>Thu, 18 Mar 2010 20:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-139709</guid>
		<description>Agree completely to Christian! (28th Nov. 09)</description>
		<content:encoded><![CDATA[<p>Agree completely to Christian! (28th Nov. 09)</p>
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		<title>By: Alex O</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-138230</link>
		<dc:creator>Alex O</dc:creator>
		<pubDate>Tue, 15 Dec 2009 21:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-138230</guid>
		<description>I think Danc put it best (http://lostgarden.com/) in his essay on false constraints. Farmville is just the &#039;pong&#039; of an emerging genre of games. Farmville is mostly popular due to it meeting an audience that is looking for diversion, and it being one the first major ones to serve that need. The story was similar when the app store was first released and they had their share of overnight successes of fart apps, etc. I think developers should be excited as it&#039;ll only get more interesting in the coming years...</description>
		<content:encoded><![CDATA[<p>I think Danc put it best (<a href="http://lostgarden.com/" rel="nofollow">http://lostgarden.com/</a>) in his essay on false constraints. Farmville is just the &#8216;pong&#8217; of an emerging genre of games. Farmville is mostly popular due to it meeting an audience that is looking for diversion, and it being one the first major ones to serve that need. The story was similar when the app store was first released and they had their share of overnight successes of fart apps, etc. I think developers should be excited as it&#8217;ll only get more interesting in the coming years&#8230;</p>
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		<title>By: Christian</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-137866</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Sat, 28 Nov 2009 02:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-137866</guid>
		<description>I think Farmville is very similar to Harvest Moon. It does&#039;nt matter how long you play or how fast you play, you can design your own world and you can personalize it (some male friends of mine who play it build with hay bales the emblems of their favorit soccer teams to show it off). 

Farmville is a proof for me that socialized games work pretty well together with web 2.0 technology like facebook. I doubt that it would be that popular if it would be standalone. I can&#039;t stand the fact that you guys neglected it just because the implementation is poor or because it is boring for you. 

From a theoretical point of view Farmville is super exciting and is very different to all other socialized games I think. Look, Monopoly City Streets is nice but it feels more like &quot;anonymouse combat&quot; than &quot;working together&quot;. 

Maybe that is the point.</description>
		<content:encoded><![CDATA[<p>I think Farmville is very similar to Harvest Moon. It does&#8217;nt matter how long you play or how fast you play, you can design your own world and you can personalize it (some male friends of mine who play it build with hay bales the emblems of their favorit soccer teams to show it off). </p>
<p>Farmville is a proof for me that socialized games work pretty well together with web 2.0 technology like facebook. I doubt that it would be that popular if it would be standalone. I can&#8217;t stand the fact that you guys neglected it just because the implementation is poor or because it is boring for you. </p>
<p>From a theoretical point of view Farmville is super exciting and is very different to all other socialized games I think. Look, Monopoly City Streets is nice but it feels more like &#8220;anonymouse combat&#8221; than &#8220;working together&#8221;. </p>
<p>Maybe that is the point.</p>
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		<title>By: Orlin Doutskinoff</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-137853</link>
		<dc:creator>Orlin Doutskinoff</dc:creator>
		<pubDate>Fri, 27 Nov 2009 12:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-137853</guid>
		<description>I know a bunch of people playing that game...and guess what, they are all women.
I think, that this game somehow affects a lot the female part of the world and this can explain the millions playing it.</description>
		<content:encoded><![CDATA[<p>I know a bunch of people playing that game&#8230;and guess what, they are all women.<br />
I think, that this game somehow affects a lot the female part of the world and this can explain the millions playing it.</p>
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		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-137841</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Thu, 26 Nov 2009 23:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-137841</guid>
		<description>I couldn&#039;t get it to run without allowing a ridiculous number of things through my scriptblocker/adblocker/facebook permissions (can&#039;t remember which) so I left it alone. I shouldn&#039;t have to do that to play a game. The mini DnD game on Facebook is alright, but not gripping enough to keep me away from real games.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t get it to run without allowing a ridiculous number of things through my scriptblocker/adblocker/facebook permissions (can&#8217;t remember which) so I left it alone. I shouldn&#8217;t have to do that to play a game. The mini DnD game on Facebook is alright, but not gripping enough to keep me away from real games.</p>
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		<title>By: Chris</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-137837</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 26 Nov 2009 20:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-137837</guid>
		<description>I think it&#039;s also entertaining to &quot;design&quot; your own farm. It&#039;s like Playmobil.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s also entertaining to &#8220;design&#8221; your own farm. It&#8217;s like Playmobil.</p>
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		<title>By: Eric Vargas</title>
		<link>http://www.gameproducer.net/2009/11/26/why-the-people-play-farmville/comment-page-1/#comment-137836</link>
		<dc:creator>Eric Vargas</dc:creator>
		<pubDate>Thu, 26 Nov 2009 19:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3863#comment-137836</guid>
		<description>I think there&#039;s two factors:

1. Facebook! To have a game in facebook with a good marketing will get you tons of fans. It is just impressive, and it&#039;s just &#039;cause people in facebook like playing games.

2. Games for noobs (casual gamers) This community doesn&#039;t expect the next AAA game. They want something simple, fast, that they could play in a little break of their dutties, and this simple game mechanism makes an addiction to this kind of gamers.

I hate this kind of game a lot because they are crap but they work so well for most of the people that it makes me sick &gt;__&lt;.</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s two factors:</p>
<p>1. Facebook! To have a game in facebook with a good marketing will get you tons of fans. It is just impressive, and it&#8217;s just &#8217;cause people in facebook like playing games.</p>
<p>2. Games for noobs (casual gamers) This community doesn&#8217;t expect the next AAA game. They want something simple, fast, that they could play in a little break of their dutties, and this simple game mechanism makes an addiction to this kind of gamers.</p>
<p>I hate this kind of game a lot because they are crap but they work so well for most of the people that it makes me sick &gt;__&lt;.</p>
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