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	<title>Comments on: The Guide On How to Approach People</title>
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	<link>http://www.gameproducer.net/2009/12/11/the-guide-on-how-to-approach-people/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Steven Egan</title>
		<link>http://www.gameproducer.net/2009/12/11/the-guide-on-how-to-approach-people/comment-page-1/#comment-138258</link>
		<dc:creator>Steven Egan</dc:creator>
		<pubDate>Thu, 17 Dec 2009 20:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3910#comment-138258</guid>
		<description>I know this one, but there is also the possibility of having people see right through it, and still be offended. It&#039;s like they are always on the defensive. Worse yet is that when people are too sensitive about their ideas being critiqued, and take it personally. While it&#039;s good to be considerate, it&#039;s a problem if you always have to be extra careful with your words. It leads to dysfunctions of various sorts.</description>
		<content:encoded><![CDATA[<p>I know this one, but there is also the possibility of having people see right through it, and still be offended. It&#8217;s like they are always on the defensive. Worse yet is that when people are too sensitive about their ideas being critiqued, and take it personally. While it&#8217;s good to be considerate, it&#8217;s a problem if you always have to be extra careful with your words. It leads to dysfunctions of various sorts.</p>
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		<title>By: eyuzwa</title>
		<link>http://www.gameproducer.net/2009/12/11/the-guide-on-how-to-approach-people/comment-page-1/#comment-138197</link>
		<dc:creator>eyuzwa</dc:creator>
		<pubDate>Sun, 13 Dec 2009 17:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3910#comment-138197</guid>
		<description>I don&#039;t know. I think it &quot;depends&quot;.

I&#039;m of the opinion that we use way too MUCH &quot;soft&quot; language in the office environment all for the purposes of preserving feelings and team unity rather than progressing an actual project and/or fixing real mistakes.

Ideas and people NEED to be challenged to grow and learn from their mistakes. 

I certainly don&#039;t mean every single idea needs to be challenged (otherwise you have zero progress), but sometimes people are given way too much liberty on ideas they may not really have any experience with which could derail or extend deliverable timelines.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know. I think it &#8220;depends&#8221;.</p>
<p>I&#8217;m of the opinion that we use way too MUCH &#8220;soft&#8221; language in the office environment all for the purposes of preserving feelings and team unity rather than progressing an actual project and/or fixing real mistakes.</p>
<p>Ideas and people NEED to be challenged to grow and learn from their mistakes. </p>
<p>I certainly don&#8217;t mean every single idea needs to be challenged (otherwise you have zero progress), but sometimes people are given way too much liberty on ideas they may not really have any experience with which could derail or extend deliverable timelines.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/12/11/the-guide-on-how-to-approach-people/comment-page-1/#comment-138169</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 11 Dec 2009 21:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3910#comment-138169</guid>
		<description>The queen says &quot;one is pleased to meet you&quot; :-)

*I* believe this is a good perceptive post, thank *you* Juuso, and it&#039;s something *I* like to think about a lot.  *I* believe it is important to get this stuff right in an office environment or via team based emails, as well as on blogs of course (unless *the* (I could have said *your*) intention is to deliberately press people&#039;s buttons).</description>
		<content:encoded><![CDATA[<p>The queen says &#8220;one is pleased to meet you&#8221; :-)</p>
<p>*I* believe this is a good perceptive post, thank *you* Juuso, and it&#8217;s something *I* like to think about a lot.  *I* believe it is important to get this stuff right in an office environment or via team based emails, as well as on blogs of course (unless *the* (I could have said *your*) intention is to deliberately press people&#8217;s buttons).</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/12/11/the-guide-on-how-to-approach-people/comment-page-1/#comment-138166</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 11 Dec 2009 19:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3910#comment-138166</guid>
		<description>Yeh, saying &quot;I&quot; might give an egoistic impression.</description>
		<content:encoded><![CDATA[<p>Yeh, saying &#8220;I&#8221; might give an egoistic impression.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/12/11/the-guide-on-how-to-approach-people/comment-page-1/#comment-138165</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Fri, 11 Dec 2009 18:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3910#comment-138165</guid>
		<description>Some people say though, that you should avoid using &quot;I&quot; too much, as it starts to sound like &quot;me, me, me and nobody else&quot; :)

You can avoid saying too much &quot;I&quot; by saying things in general, without &quot;I&quot;, &quot;you&quot; or &quot;one&quot;. For example: Today my trousers were washed, instead of &quot;Today I washed my trousers&quot;. You can also avoid &quot;I&quot; by using &quot;we&quot;, if you feel royal, or like a (0-n man) company.


From what I&#039;ve seen, the word &quot;one&quot; is used often by scientists, it sounds a bit unconventional, but also more professional than &quot;you&quot;.</description>
		<content:encoded><![CDATA[<p>Some people say though, that you should avoid using &#8220;I&#8221; too much, as it starts to sound like &#8220;me, me, me and nobody else&#8221; :)</p>
<p>You can avoid saying too much &#8220;I&#8221; by saying things in general, without &#8220;I&#8221;, &#8220;you&#8221; or &#8220;one&#8221;. For example: Today my trousers were washed, instead of &#8220;Today I washed my trousers&#8221;. You can also avoid &#8220;I&#8221; by using &#8220;we&#8221;, if you feel royal, or like a (0-n man) company.</p>
<p>From what I&#8217;ve seen, the word &#8220;one&#8221; is used often by scientists, it sounds a bit unconventional, but also more professional than &#8220;you&#8221;.</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2009/12/11/the-guide-on-how-to-approach-people/comment-page-1/#comment-138160</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Fri, 11 Dec 2009 09:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3910#comment-138160</guid>
		<description>Funny thing that you write about this topic now... no, let me correct:  It&#039;s good to hear that someone shares these thoughs.
I have just started blogging for my own game dev site (www.blackgolem.com, sorry for the blatant ad :) and used to spend more than one hour in average for each entry due to this &#039;problem&#039;.
In my opinion giving people a good feeling is very helpful to build up and keep connections with friends, customers or followers. Therefore I prefer the indirect way of involving the crowd. The human instinct seems to always sound the alarm on direct speech before the cultivated thoughs come into play.</description>
		<content:encoded><![CDATA[<p>Funny thing that you write about this topic now&#8230; no, let me correct:  It&#8217;s good to hear that someone shares these thoughs.<br />
I have just started blogging for my own game dev site (www.blackgolem.com, sorry for the blatant ad :) and used to spend more than one hour in average for each entry due to this &#8216;problem&#8217;.<br />
In my opinion giving people a good feeling is very helpful to build up and keep connections with friends, customers or followers. Therefore I prefer the indirect way of involving the crowd. The human instinct seems to always sound the alarm on direct speech before the cultivated thoughs come into play.</p>
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