In a previous post, I wrote about being a king in some area. There was 2 really interesting approach in the comments. Jake mentioned being king in “match-3” (genre) and Ronin wanted to become a king in “cyberpunk” (theme) games.
Interesting point-of-view. One comes more from a gameplay mechanism point-of-view. After all, match-3 games can have pretty much any theme. From xmas to cars to mushrooms to anything.
For cyberpunk, you have a theme – but you have to come up with the actual mechanism/genre. Adventure, RTS, match-3… whatever.
Both are valid ways to look at niches, but also tells something about how we feel about games. Some people are after a solid gameplay mechanisms or genres. Some people are after a story or certain type of world.
Which way (genre/gameplay first, or story/world first?) is a better way to find your own niche? Or do you think you should combine them? (For example, I’m working on a zombie game. If I’d want, I could continue with the zombie theme and choose another gameplay mechanism: tower defense, rts, adventure, match-3… or alternatively I could forget zombies and do more barricade games).
Which way you prefer when picking your niche? Why?