This example really works better with physical stuff. This digital version loses certain edge, but I can try anyway.
Where to look when things get tough. Where to look if you need to improve something. Where to look if you want something.
Look behind Door 17.
Whenever I’ve wanted something to get better – whether it’s about my interaction with other people or whether it’s about doing better game dev – the easiest way to get forward is to do a little checkpoint with yourself. And by the way, you don’t need to wait for things to get tough…