I’ve shown 12 doors so far, now it’s your turn. Please put a Door 13 link in the comment (link to something that you feel is appropriate for xmas). Let’s see what sort of xmas stuff we collectively can arrange.
Door 12. It’s a video. Lasts more than one hour. It’s solid stuff. It’s about git. Definitely worth checking if you are still using old crap like subversion/perforce for revision control.
I don’t mean to rush anyone, and I was about to close the submission possibility now. There’s so many games that in the following days there’s definitely more than 1 game per day to appear in the xmas site. My… Continue Reading
After the move, I’m having like 100+ unread emails every day. Maybe one day it’ll look more like this: Door 11.
Words are important. Words and how one expresses himself have a big meaning. For example, whether I use a word “I”, “you”, or “one” it gives a different feeling to what I’m saying. For example, whether you use a word… Continue Reading
A few days ago I blogged about “social gaming” and mentioned the slight chance that I might be wrong. What if I am wrong? Feeling quite picturous, so here’s something I found from google to answer to this tricky question:… Continue Reading
I’ve touched the subject of “why do games” in the past. I’ve written about what reasons I have, and pondered reasons what others might have. I happened to trespass in the fine site of gapingvoid and saw a cartoon pic… Continue Reading
Here’s a new way to do graphics for your next game. Check out the youtube video below:
Some developers think that the social gaming will be the big thing. They say how Farmville or World of Warcraft gets so many players. Little Big Planet is marketed with the “social aspect” of games. I’ve discussed with some people… Continue Reading