This is how you can increase your game price from 20ish to 25ish bucks: Open Door 6. (Sort of)
Animations. Custom made animations are expensive. Earlier I was thinking that 2D versus 3D means cheaper expenses (Which probably is true) but after re-thinking this I believe that animated versus non-animated has much more dramatic expense increase. If you have… Continue Reading
And I mean board games. I just ordered Nostra City board game from the British shoppe behind Door 4. Paul – the owner – replied to my email in like 35 seconds and the packet was sent in the same… Continue Reading
I’m preparing more time to get my Dead Wake game engine upgrade done. The tricky part where I was not seeing any 3d models got solved (phew). The next step is to fix the issue with the new player controller… Continue Reading
Santa Claus doesn’t mind if people don’t believe in him. It’s enough that he believes in himself. Same goes for game developers I think. Anyone looking for a good book, should check out the book behind Door 3. In my… Continue Reading
Door number two is ready to be opened. This time it’s a chart about getting money from games – and how the money moves to developer pockets. Now, click here to see what’s behind the Door 2.
It’s the first day of December and naturally this game producer blog needs an xmas calendar for you guys to check out. I have a big pile of questions/article suggestions/and more, and for the first Door, I’m presenting a handy… Continue Reading