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	<title>Comments on: Peter Steve Jackson Comments The Impact of Music</title>
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	<link>http://www.gameproducer.net/2010/01/04/steve-jackson-comments-the-impact-of-music/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/01/04/steve-jackson-comments-the-impact-of-music/comment-page-1/#comment-138495</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Tue, 05 Jan 2010 10:43:16 +0000</pubDate>
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		<description>OK, another example using SMB1:

Let&#039;s assume we make a jump &#039;n&#039; run game, a homage to SMB1. There is a craftsman as main character, a damsel in distress to save, etc. There are many gaps to jump over, some of them filled with water. Usually you die when falling into water. But some of those pools serve as gate to an underwater world. We can give a subtle hint to jump into this supposed death trap by fading in the underwater theme of SMB1 when approaching such a pool/gate. It fades out when the player goes away.

A player who knows SMB1 has an advantage over the unknowing player. Maybe it&#039;s not the best example but it should explain my intention.</description>
		<content:encoded><![CDATA[<p>OK, another example using SMB1:</p>
<p>Let&#8217;s assume we make a jump &#8216;n&#8217; run game, a homage to SMB1. There is a craftsman as main character, a damsel in distress to save, etc. There are many gaps to jump over, some of them filled with water. Usually you die when falling into water. But some of those pools serve as gate to an underwater world. We can give a subtle hint to jump into this supposed death trap by fading in the underwater theme of SMB1 when approaching such a pool/gate. It fades out when the player goes away.</p>
<p>A player who knows SMB1 has an advantage over the unknowing player. Maybe it&#8217;s not the best example but it should explain my intention.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/01/04/steve-jackson-comments-the-impact-of-music/comment-page-1/#comment-138492</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 05 Jan 2010 05:45:53 +0000</pubDate>
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		<description>Steve Jackson - http://www.sjgames.com/

How my brain is so wired to gaming world...

Fixed.

---

hermitC: can you explain more about that idea - I&#039;m not sure if I got it (listened that mario music piece)</description>
		<content:encoded><![CDATA[<p>Steve Jackson &#8211; <a href="http://www.sjgames.com/" rel="nofollow">http://www.sjgames.com/</a></p>
<p>How my brain is so wired to gaming world&#8230;</p>
<p>Fixed.</p>
<p>&#8212;</p>
<p>hermitC: can you explain more about that idea &#8211; I&#8217;m not sure if I got it (listened that mario music piece)</p>
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		<title>By: Toni Mäkinen</title>
		<link>http://www.gameproducer.net/2010/01/04/steve-jackson-comments-the-impact-of-music/comment-page-1/#comment-138488</link>
		<dc:creator>Toni Mäkinen</dc:creator>
		<pubDate>Mon, 04 Jan 2010 23:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3996#comment-138488</guid>
		<description>Steve Jackson? Who&#039;s that? I only know Peter Jackson.</description>
		<content:encoded><![CDATA[<p>Steve Jackson? Who&#8217;s that? I only know Peter Jackson.</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/01/04/steve-jackson-comments-the-impact-of-music/comment-page-1/#comment-138485</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3996#comment-138485</guid>
		<description>IMHO background music can be used in many ways. It can be used to bring back feelings and imagery of gone play sessions. A good soundtrack can be a very strong link to a game, even if you did not play it for a long time.

Idea: What about giving hints in a new game by playing a well known melody from an old game? E.g. playing the &quot;underground&quot; theme of SMB1 (http://www.youtube.com/watch?v=lpk5U70MQBg, starting at 00:10) when there is something below.</description>
		<content:encoded><![CDATA[<p>IMHO background music can be used in many ways. It can be used to bring back feelings and imagery of gone play sessions. A good soundtrack can be a very strong link to a game, even if you did not play it for a long time.</p>
<p>Idea: What about giving hints in a new game by playing a well known melody from an old game? E.g. playing the &#8220;underground&#8221; theme of SMB1 (<a href="http://www.youtube.com/watch?v=lpk5U70MQBg" rel="nofollow">http://www.youtube.com/watch?v=lpk5U70MQBg</a>, starting at 00:10) when there is something below.</p>
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