Many (most) indie developers I know do some form of contract work (or part-time/full-time work outside gaming). Currently own game dev time ranges from 0-100% (averaging maybe to 50-75% of non-gaming work in the recent months).
Let’s see some votes:
Everybody knows that “doing game dev” is not real work, so… I think you get what I mean by this poll. Simply “how much time you spend working on something else than your game (and get paid) compared to how much time you spend developing your games”.