How Much (Or Little) Contract Work You’d Want To Do? (Another Poll)

Two days ago, I made a blog post asking how much contract work you guys do. Now, here’s a new one to answer to: how much contract work you’d want to do?

For some it might be obvious… but in a way it might not be obvious. I don’t know if some people would prefer doing things differently.

What would be dream situation for you:

[poll id=22]

Juuso Hietalahti


  1. 67 votes so far… I find the results pretty amazing.

    It might feel that this is obvious, but looks like there’s many people who want to do contract work beside gaming work.

    Nice. Very nice.

  2. I believe the optimal ratio would be 25% contract work (which would still be game development for me, at least in most cases). Simply because those jobs pay good and would help secure an income to work on my own projects. But also to stay sane and see (or at least hear and read) other people. You could quickly lose touch … or get addicted to Facebook as a lone developer. ;)

  3. Pretty interesting points. I was kind of expecting more on the 100% game dev… but those comments you guys have made proves valid points.

  4. I think a “real job” can be good for you. So I chose 25%. That is assuming all my financial problems are solved. So the real work is not just for the money.
    A real job is good because you get experience in the industry, you are often surrounded by people, and you have more opportunities to try new things.
    When you are working on your own, you are less likely to try some new technology, because you want to finish a game, and not “waste time” on learning new things.
    When you are at work, somebody else calls the shots, and usually they would like you to consider several options. You have more pressure to perform well at the workplace, that’s why you think out of the habit more often.

  5. I’ve put 25%, not because I like working for other people but because as an indie developer I’m working on my own a lot so I do enjoy the varied work and working alongside new people that comes with the contracting.

    @Brian – I know exactly what you mean about the depression thing.
    Was very sorry to hear about Near Death.

    I find game contract work is all about knowing the people, I don’t think I’ve ever managed to get contract work without getting to know the people first. Either from when I was in full time employment or by working along side them on other projects.
    So I’d suggest tapping up your contacts, assuming you haven’t already.

  6. The past year was pretty terrible for me. In hindsight, I realize I slipped into about of depression. Also, contract work was scarce for me; I suspect many companies were skittish about hiring on consultants.

    But, if anyone needs an MMO consultant, feel free to get in touch. ;)

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