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	<title>Comments on: I Just Saw A Flying Fish</title>
	<atom:link href="http://www.gameproducer.net/2010/01/16/i-just-saw-a-flying-fish/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/01/16/i-just-saw-a-flying-fish/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: themadpeacock</title>
		<link>http://www.gameproducer.net/2010/01/16/i-just-saw-a-flying-fish/comment-page-1/#comment-138684</link>
		<dc:creator>themadpeacock</dc:creator>
		<pubDate>Sun, 17 Jan 2010 22:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4031#comment-138684</guid>
		<description>Great post, questioning the unquestionable truths in our lives can be liberating and lead to great breakthroughs. 
What game truths are you questioning?
AAA games must have 20+ levels?
All storyline choices should still allow the player to complete the game?</description>
		<content:encoded><![CDATA[<p>Great post, questioning the unquestionable truths in our lives can be liberating and lead to great breakthroughs.<br />
What game truths are you questioning?<br />
AAA games must have 20+ levels?<br />
All storyline choices should still allow the player to complete the game?</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/01/16/i-just-saw-a-flying-fish/comment-page-1/#comment-138683</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sun, 17 Jan 2010 20:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4031#comment-138683</guid>
		<description>flying shark = great game</description>
		<content:encoded><![CDATA[<p>flying shark = great game</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2010/01/16/i-just-saw-a-flying-fish/comment-page-1/#comment-138680</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Sun, 17 Jan 2010 19:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4031#comment-138680</guid>
		<description>Flying fish, my worst nightmare...
It&#039;s only a matter of time before there will be flying sharks!!</description>
		<content:encoded><![CDATA[<p>Flying fish, my worst nightmare&#8230;<br />
It&#8217;s only a matter of time before there will be flying sharks!!</p>
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		<title>By: Dexter Kofa</title>
		<link>http://www.gameproducer.net/2010/01/16/i-just-saw-a-flying-fish/comment-page-1/#comment-138677</link>
		<dc:creator>Dexter Kofa</dc:creator>
		<pubDate>Sun, 17 Jan 2010 04:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4031#comment-138677</guid>
		<description>Interesting. I was wondering where you were going with the flying fish business. But then you put it all together in the last paragraph.

It&#039;s kinda like in my current 2D game Prague, I&#039;m trying to fake water reflection. The way to do it in BMax is to usually capture the water area and then apply some distortion function then paste it back. But this is hard on the FPS. Since the water in Prague is only reflecting the clouds, all I did instead was distort the original cloud image and then paste it at 0.25 alpha onto the water. It ain&#039;t the best but it&#039;s FPS friendly and better than nothing.
As they say, it always helps to think out of the box .</description>
		<content:encoded><![CDATA[<p>Interesting. I was wondering where you were going with the flying fish business. But then you put it all together in the last paragraph.</p>
<p>It&#8217;s kinda like in my current 2D game Prague, I&#8217;m trying to fake water reflection. The way to do it in BMax is to usually capture the water area and then apply some distortion function then paste it back. But this is hard on the FPS. Since the water in Prague is only reflecting the clouds, all I did instead was distort the original cloud image and then paste it at 0.25 alpha onto the water. It ain&#8217;t the best but it&#8217;s FPS friendly and better than nothing.<br />
As they say, it always helps to think out of the box .</p>
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