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	<title>Comments on: &#8220;And So On&#8221;</title>
	<atom:link href="http://www.gameproducer.net/2010/01/21/and-so-on/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/01/21/and-so-on/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/01/21/and-so-on/comment-page-1/#comment-138756</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 22 Jan 2010 07:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043#comment-138756</guid>
		<description>Heh, Lumooja:

&lt;i&gt;&quot;But what they didn’t realize is that their way of thinking was wrong, and only a few people who were also wrong thought the same way.&quot;&lt;/i&gt;

Isn&#039;t it shame when people always think in *wrong* way...

;)</description>
		<content:encoded><![CDATA[<p>Heh, Lumooja:</p>
<p><i>&#8220;But what they didn’t realize is that their way of thinking was wrong, and only a few people who were also wrong thought the same way.&#8221;</i></p>
<p>Isn&#8217;t it shame when people always think in *wrong* way&#8230;</p>
<p>;)</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/01/21/and-so-on/comment-page-1/#comment-138752</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Fri, 22 Jan 2010 01:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043#comment-138752</guid>
		<description>When people need to discuss something, they are made of different gene patterns, different logic.

I&#039;ve seen people who thought everything was clear when they said only fractions of things. They assumed that other people would think the same.
But what they didn&#039;t realize is that their way of thinking was wrong, and only a few people who were also wrong thought the same way.

So, if you&#039;re going to assume things, make sure you have the same logic as the majority of people. Or make sure you talk only to people with the same logic pattern as you.</description>
		<content:encoded><![CDATA[<p>When people need to discuss something, they are made of different gene patterns, different logic.</p>
<p>I&#8217;ve seen people who thought everything was clear when they said only fractions of things. They assumed that other people would think the same.<br />
But what they didn&#8217;t realize is that their way of thinking was wrong, and only a few people who were also wrong thought the same way.</p>
<p>So, if you&#8217;re going to assume things, make sure you have the same logic as the majority of people. Or make sure you talk only to people with the same logic pattern as you.</p>
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		<title>By: GamingHorror</title>
		<link>http://www.gameproducer.net/2010/01/21/and-so-on/comment-page-1/#comment-138750</link>
		<dc:creator>GamingHorror</dc:creator>
		<pubDate>Thu, 21 Jan 2010 20:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043#comment-138750</guid>
		<description>A: &quot;You&#039;re still not getting it, right?&quot;
B: &quot;No.&quot;</description>
		<content:encoded><![CDATA[<p>A: &#8220;You&#8217;re still not getting it, right?&#8221;<br />
B: &#8220;No.&#8221;</p>
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	<item>
		<title>By: GamingHorror</title>
		<link>http://www.gameproducer.net/2010/01/21/and-so-on/comment-page-1/#comment-138749</link>
		<dc:creator>GamingHorror</dc:creator>
		<pubDate>Thu, 21 Jan 2010 20:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043#comment-138749</guid>
		<description>A: &quot;It&#039;s like that other thing, surely you remember, right?&quot;
B: &quot;Oh, oh yeah - THAT thing! Right.&quot;</description>
		<content:encoded><![CDATA[<p>A: &#8220;It&#8217;s like that other thing, surely you remember, right?&#8221;<br />
B: &#8220;Oh, oh yeah &#8211; THAT thing! Right.&#8221;</p>
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		<title>By: golergka</title>
		<link>http://www.gameproducer.net/2010/01/21/and-so-on/comment-page-1/#comment-138748</link>
		<dc:creator>golergka</dc:creator>
		<pubDate>Thu, 21 Jan 2010 19:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043#comment-138748</guid>
		<description>The really _worst_ way to assign a task coudn&#039;t be illustrated by the task giving process, because in the beginning, all seems easy and clear.
But when you look at the result of several days work, that&#039;s when the bad stuff happens.
Luckily, I failed this way just a few times - but it really was the learning &quot;the hard way&quot;.</description>
		<content:encoded><![CDATA[<p>The really _worst_ way to assign a task coudn&#8217;t be illustrated by the task giving process, because in the beginning, all seems easy and clear.<br />
But when you look at the result of several days work, that&#8217;s when the bad stuff happens.<br />
Luckily, I failed this way just a few times &#8211; but it really was the learning &#8220;the hard way&#8221;.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/01/21/and-so-on/comment-page-1/#comment-138747</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 21 Jan 2010 19:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043#comment-138747</guid>
		<description>I agree with Roman.  It&#039;s also good when people come up with stuff better than you can imagine.</description>
		<content:encoded><![CDATA[<p>I agree with Roman.  It&#8217;s also good when people come up with stuff better than you can imagine.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/01/21/and-so-on/comment-page-1/#comment-138745</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Thu, 21 Jan 2010 17:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043#comment-138745</guid>
		<description>That&#039;s a bloody good point. :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s a bloody good point. :)</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.gameproducer.net/2010/01/21/and-so-on/comment-page-1/#comment-138742</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Thu, 21 Jan 2010 12:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4043#comment-138742</guid>
		<description>Mind readers you say :D

So I tell you something - I chose to work only with those that read my mind. I say to them I need that and that without going into details and they deliver what I expected. Sometimes people think alike and you need to find those and work with them. It&#039;s a pleasure.

I always struggled to work with people that don&#039;t read my mind. Usually our cooperation ended after 2-3 tries to deliver what I want and wasting more time on explaining than on doing stuff.</description>
		<content:encoded><![CDATA[<p>Mind readers you say :D</p>
<p>So I tell you something &#8211; I chose to work only with those that read my mind. I say to them I need that and that without going into details and they deliver what I expected. Sometimes people think alike and you need to find those and work with them. It&#8217;s a pleasure.</p>
<p>I always struggled to work with people that don&#8217;t read my mind. Usually our cooperation ended after 2-3 tries to deliver what I want and wasting more time on explaining than on doing stuff.</p>
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