Guess what’s the worst way to assign a task? I have experience on this, so I’ll share this with you. The discussion goes something along this way: Juuso: “The 3d character model needs to be bulky. Bit like Hulk would… Continue Reading
I started pondering that it must be like thousands and thousands of hours that I’ve put into different games. I’ve played tons of games. I’ve enjoyed tons of games. I’ve explored the ruins of Diablo… conquered the worlds of Civilization… Continue Reading
We all hear about those fancy FPS/RPG/RTS/whatnot games that are published using a certain pattern (I’m making a small exaggeration here): they look darn good, they have invented one new trick and have cool physics. Now as we’ve seen those… Continue Reading
Dead Wake is the second best. The best zombie game award goes to I MAED A GAM3 W1TH Z0MB1ES!!!1 (that’s the real name). Nice way to use name for marketing it.
I’ve been testing spotify music service lately. The basic idea is that (1) once you have an account, you can (2) listen to pretty much any music you can think of via that service. If you buy the membership, then… Continue Reading
In game dev (and I suppose in life) it’s probably pretty easy to get stuck on doing things as they’ve always done. If I have certain rituals, or certain ways to do game dev… I probably keep doing them. I… Continue Reading
Have you tested this platform game. It’s about life and it takes only one minute to play so I very warmly recommend. The end sure made me smile.
Two days ago, I made a blog post asking how much contract work you guys do. Now, here’s a new one to answer to: how much contract work you’d want to do? For some it might be obvious… but in… Continue Reading
Reiner Knizia (famous German board game designer) said in one of his interviews that he believes that board games could very well work in various platforms – instead of need for a physical board. Now I’ve seen some board games… Continue Reading
Many (most) indie developers I know do some form of contract work (or part-time/full-time work outside gaming). Currently own game dev time ranges from 0-100% (averaging maybe to 50-75% of non-gaming work in the recent months). Let’s see some votes:… Continue Reading