<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: &#8220;WoW Is Not Really a Violent Game&#8221;</title>
	<atom:link href="http://www.gameproducer.net/2010/02/10/wow-is-not-really-a-violent-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/02/10/wow-is-not-really-a-violent-game/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2010/02/10/wow-is-not-really-a-violent-game/comment-page-1/#comment-139227</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Thu, 18 Feb 2010 00:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4115#comment-139227</guid>
		<description>They rate it T but I think that&#039;s mostly because of some of the commentary from the other players... &gt;_&lt; I&#039;m working hard at getting my server back out of the gutter by reporting everyone.</description>
		<content:encoded><![CDATA[<p>They rate it T but I think that&#8217;s mostly because of some of the commentary from the other players&#8230; &gt;_&lt; I&#8217;m working hard at getting my server back out of the gutter by reporting everyone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/02/10/wow-is-not-really-a-violent-game/comment-page-1/#comment-139073</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Thu, 11 Feb 2010 13:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4115#comment-139073</guid>
		<description>Yeh.... I&#039;m not saying that WoW would had very bad stuff in it. Simply stating that, it&#039;s violent. &quot;Cartoony violent&quot; perhaps but violent anyway. K12, is it?</description>
		<content:encoded><![CDATA[<p>Yeh&#8230;. I&#8217;m not saying that WoW would had very bad stuff in it. Simply stating that, it&#8217;s violent. &#8220;Cartoony violent&#8221; perhaps but violent anyway. K12, is it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2010/02/10/wow-is-not-really-a-violent-game/comment-page-1/#comment-139068</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Wed, 10 Feb 2010 22:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4115#comment-139068</guid>
		<description>To me what puts me off a game is not &quot;killing people/animals&quot; or &quot;hitting people/animals with swords or shooting things&quot;, it&#039;s whether your targets/victims appear to suffer. Had to desensitise myself to play Diablo in places.

Disclaimer: I play WoW.</description>
		<content:encoded><![CDATA[<p>To me what puts me off a game is not &#8220;killing people/animals&#8221; or &#8220;hitting people/animals with swords or shooting things&#8221;, it&#8217;s whether your targets/victims appear to suffer. Had to desensitise myself to play Diablo in places.</p>
<p>Disclaimer: I play WoW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karmington</title>
		<link>http://www.gameproducer.net/2010/02/10/wow-is-not-really-a-violent-game/comment-page-1/#comment-139066</link>
		<dc:creator>Karmington</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4115#comment-139066</guid>
		<description>Wanton slaughter of wild animals, humanoids, anything that moves, endless killing, it&#039;s a mass murder simulation man...</description>
		<content:encoded><![CDATA[<p>Wanton slaughter of wild animals, humanoids, anything that moves, endless killing, it&#8217;s a mass murder simulation man&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/02/10/wow-is-not-really-a-violent-game/comment-page-1/#comment-139065</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Wed, 10 Feb 2010 13:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4115#comment-139065</guid>
		<description>Saw a Tom &amp; Jerry cartoon today where a golf ball smashed Tom&#039;s teeth. It did not feel like violence because it had no bad consequences - the next scene showed Tom heading after Jerry as ever.
Can missing (real-life) consequences be a factor for this statement?</description>
		<content:encoded><![CDATA[<p>Saw a Tom &amp; Jerry cartoon today where a golf ball smashed Tom&#8217;s teeth. It did not feel like violence because it had no bad consequences &#8211; the next scene showed Tom heading after Jerry as ever.<br />
Can missing (real-life) consequences be a factor for this statement?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JL</title>
		<link>http://www.gameproducer.net/2010/02/10/wow-is-not-really-a-violent-game/comment-page-1/#comment-139062</link>
		<dc:creator>JL</dc:creator>
		<pubDate>Tue, 09 Feb 2010 22:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4115#comment-139062</guid>
		<description>Most gamers will find a game like WoW devoid of violence even if it is evident to a casual observer or an external viewer. The violence here is an abstraction. The shiny swords, the armor and the animations are merely decorations to provide some identification mechanism to a set of timers and boxes, really. They serve its purpose as an appealing hook, of course, but once you start playing you promptly forgot what you&#039;re seeing because you&#039;re not playing with swords and knifes, but with the timers and boxes.

It&#039;s a phenomena common to most games and very hard to describe to someone who doesn&#039;t play games frequently.</description>
		<content:encoded><![CDATA[<p>Most gamers will find a game like WoW devoid of violence even if it is evident to a casual observer or an external viewer. The violence here is an abstraction. The shiny swords, the armor and the animations are merely decorations to provide some identification mechanism to a set of timers and boxes, really. They serve its purpose as an appealing hook, of course, but once you start playing you promptly forgot what you&#8217;re seeing because you&#8217;re not playing with swords and knifes, but with the timers and boxes.</p>
<p>It&#8217;s a phenomena common to most games and very hard to describe to someone who doesn&#8217;t play games frequently.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
