As I have my own baby project going on, and as I’ve witnessed some producers actions (and happen to be an indie one) I came to conclusion that producers are almost like babies.
| situation | baby | producer |
| needs diapers | yes | yes (based on how much bullshit you can pick from his talk) |
| says incomprehensible stuff | yes | yes (obvious) |
| is the boss | yes | yes |
| is agile | yes | yes (at least think his team is doing “agile development”) |
| craves for attention | yes | oh, yes (some even put out public blogs to make them feel important) |
| cries for attention | yes | yes |
| eats most of the time | yes | yes (lunches, lunches, lunches) |
| cries | yes | yes (see below) |
| Thinks that you promised something when you said that “This is only a gut feeling estimation based on total guesswork. In no way this should be used as a promise to anyone. This task might take 3 days, or not. Most likely it won’t. In fact, most likely it will be something totally different I think. I cannot promise that I can get you that toy/feature in time and you should not even think that this can be completed in 3 days.” Yet after 3 days (s)he comes to you crying “but you promised!!!” | yes | yes (i’ve witnessed this happening) |
| is cute | yes | hardly |
Besides the cute-factor, I think the evidence is pretty solid.
@David: wiseguy… logical though, as it would make sense according to that chart… :)
The last one was funny.
So if our babies are ugly they will make good game producers at a young age?