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	<title>Comments on: Dead Wake Released, Long Post Following (Which Is Pretty Cool)</title>
	<atom:link href="http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: David (Pathogen Studios formerly DtD Software)</title>
		<link>http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/comment-page-1/#comment-139689</link>
		<dc:creator>David (Pathogen Studios formerly DtD Software)</dc:creator>
		<pubDate>Wed, 17 Mar 2010 07:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4159#comment-139689</guid>
		<description>I finally got around to playing! Unfortunately, I am experiencing a really weird bug, its like everything is slomo except for the player/zombie/dog movements. (EG: animations, time until night, reloading, and shooting...)</description>
		<content:encoded><![CDATA[<p>I finally got around to playing! Unfortunately, I am experiencing a really weird bug, its like everything is slomo except for the player/zombie/dog movements. (EG: animations, time until night, reloading, and shooting&#8230;)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/comment-page-1/#comment-139272</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 20 Feb 2010 18:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4159#comment-139272</guid>
		<description>@Jake: yeh. one game dev friend of mine said &quot;be prepared not to get anything done for 6 months&quot;. I&#039;ve taken that as my guideline... I have no expectations and prepare to have no any time for anything else :) So - if I happen to have time for coding, it&#039;ll be a great pleasant surprise ;)

@hermitC: cool &amp; thanks. regarding: baby project: only some greyscale concept art that we are not sharing at this point... :)</description>
		<content:encoded><![CDATA[<p>@Jake: yeh. one game dev friend of mine said &#8220;be prepared not to get anything done for 6 months&#8221;. I&#8217;ve taken that as my guideline&#8230; I have no expectations and prepare to have no any time for anything else :) So &#8211; if I happen to have time for coding, it&#8217;ll be a great pleasant surprise ;)</p>
<p>@hermitC: cool &#038; thanks. regarding: baby project: only some greyscale concept art that we are not sharing at this point&#8230; :)</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/comment-page-1/#comment-139271</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Sat, 20 Feb 2010 18:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4159#comment-139271</guid>
		<description>This is the first indie game I&#039;ve traced during its release. Well done! It&#039;s very inspiring to read about a successful project.

The baby project sounds interesting to. Any &quot;screenshots&quot;?</description>
		<content:encoded><![CDATA[<p>This is the first indie game I&#8217;ve traced during its release. Well done! It&#8217;s very inspiring to read about a successful project.</p>
<p>The baby project sounds interesting to. Any &#8220;screenshots&#8221;?</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/comment-page-1/#comment-139268</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 20 Feb 2010 15:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4159#comment-139268</guid>
		<description>You are welcome.  Focusing on the baby is a good idea, it&#039;s not easy and you will be very tired, but maybe sometimes you&#039;ll need a break and can code :-)  Good luck!</description>
		<content:encoded><![CDATA[<p>You are welcome.  Focusing on the baby is a good idea, it&#8217;s not easy and you will be very tired, but maybe sometimes you&#8217;ll need a break and can code :-)  Good luck!</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/comment-page-1/#comment-139266</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 20 Feb 2010 07:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4159#comment-139266</guid>
		<description>@Alex: thanks.

@Jake: thanks man. And thanks for you Jake for aid during this project. That &quot;get it out dude&quot; and &quot;needs tutorial/help stuff&quot; was very good.

What next? I dunno. Educational... nah, I prefer writing stuff for &quot;educational&quot;. :)

Next immediate step will be that I&#039;ll take a deep breath.

Then I&#039;ll focus 110% on the baby. 

...and the remaining 90% goes thinking of the new project. Something fun. Something compatible. Something to sell... ;) I&#039;ve been toying around with the idea of reanimating (so to speak, zombie term) Edoiki. But dunno yet. 

I&#039;m sure I&#039;ll blurt it out one day :D</description>
		<content:encoded><![CDATA[<p>@Alex: thanks.</p>
<p>@Jake: thanks man. And thanks for you Jake for aid during this project. That &#8220;get it out dude&#8221; and &#8220;needs tutorial/help stuff&#8221; was very good.</p>
<p>What next? I dunno. Educational&#8230; nah, I prefer writing stuff for &#8220;educational&#8221;. :)</p>
<p>Next immediate step will be that I&#8217;ll take a deep breath.</p>
<p>Then I&#8217;ll focus 110% on the baby. </p>
<p>&#8230;and the remaining 90% goes thinking of the new project. Something fun. Something compatible. Something to sell&#8230; ;) I&#8217;ve been toying around with the idea of reanimating (so to speak, zombie term) Edoiki. But dunno yet. </p>
<p>I&#8217;m sure I&#8217;ll blurt it out one day :D</p>
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		<title>By: Alex Okafor</title>
		<link>http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/comment-page-1/#comment-139263</link>
		<dc:creator>Alex Okafor</dc:creator>
		<pubDate>Sat, 20 Feb 2010 02:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4159#comment-139263</guid>
		<description>Congrats on releasing! It&#039;s always a big accomplishment to actually ship a game :). We just sent our first game off to be released on the app store today as well. I watched the Dead Wake videos and was immediately excited when I saw the barricading mechanic! I&#039;ll have to try it out soon!</description>
		<content:encoded><![CDATA[<p>Congrats on releasing! It&#8217;s always a big accomplishment to actually ship a game :). We just sent our first game off to be released on the app store today as well. I watched the Dead Wake videos and was immediately excited when I saw the barricading mechanic! I&#8217;ll have to try it out soon!</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/02/19/dead-wake-released-long-post-following-which-is-pretty-cool/comment-page-1/#comment-139261</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 19 Feb 2010 21:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4159#comment-139261</guid>
		<description>Yay!  Congratulations on the release Juuso and thanks for an excellent post about the lessons learned.

&quot;I think devs should do what they really enjoy.&quot; Amen to that. Ideally what they enjoy doing also makes money :-)

So then, what&#039;s next? (apart from Baby project).  Maybe educational games? ...</description>
		<content:encoded><![CDATA[<p>Yay!  Congratulations on the release Juuso and thanks for an excellent post about the lessons learned.</p>
<p>&#8220;I think devs should do what they really enjoy.&#8221; Amen to that. Ideally what they enjoy doing also makes money :-)</p>
<p>So then, what&#8217;s next? (apart from Baby project).  Maybe educational games? &#8230;</p>
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