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	<title>Comments on: &#8220;Where Can I Get More Ammunition?&#8221;</title>
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	<link>http://www.gameproducer.net/2010/02/20/where-can-i-get-more-ammunition/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2010/02/20/where-can-i-get-more-ammunition/comment-page-1/#comment-139285</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Mon, 22 Feb 2010 04:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4164#comment-139285</guid>
		<description>There will always be someone that can&#039;t figure out a puzzle you&#039;ve put in the game. Even (especially?) if they can&#039;t progress until they figure it out. Good idea to put out a spoiler video once people start having problems, then people that don&#039;t want it to be spoiled will (hopefully) figure it out before they see the spoiler.

A lot of casual flash puzzle-ish games are coming out with walkthrough videos now...</description>
		<content:encoded><![CDATA[<p>There will always be someone that can&#8217;t figure out a puzzle you&#8217;ve put in the game. Even (especially?) if they can&#8217;t progress until they figure it out. Good idea to put out a spoiler video once people start having problems, then people that don&#8217;t want it to be spoiled will (hopefully) figure it out before they see the spoiler.</p>
<p>A lot of casual flash puzzle-ish games are coming out with walkthrough videos now&#8230;</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/02/20/where-can-i-get-more-ammunition/comment-page-1/#comment-139280</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Sun, 21 Feb 2010 16:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4164#comment-139280</guid>
		<description>The Zelda games are very good at telling players how to use gadgets or moves. When you get a new gadget like the bombs the next puzzle is simply a single crack in the wall of an empty room. There is no &quot;noise&quot; like enemies or stuff only useful with other gadgets. This leads the players attention to the crack while the impression of &quot;getting the bombs&quot; is still fresh. Crack + bomb = ?   ... let&#039;s get surprised!

The psychology behind puzzle creation is very exciting but also tough. Needs much experience and patience. I&#039;m not a pro but I try to follow the good examples like Shigeru Miyamoto&#039;s.

PS: What about making surprises optional?</description>
		<content:encoded><![CDATA[<p>The Zelda games are very good at telling players how to use gadgets or moves. When you get a new gadget like the bombs the next puzzle is simply a single crack in the wall of an empty room. There is no &#8220;noise&#8221; like enemies or stuff only useful with other gadgets. This leads the players attention to the crack while the impression of &#8220;getting the bombs&#8221; is still fresh. Crack + bomb = ?   &#8230; let&#8217;s get surprised!</p>
<p>The psychology behind puzzle creation is very exciting but also tough. Needs much experience and patience. I&#8217;m not a pro but I try to follow the good examples like Shigeru Miyamoto&#8217;s.</p>
<p>PS: What about making surprises optional?</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/02/20/where-can-i-get-more-ammunition/comment-page-1/#comment-139273</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 20 Feb 2010 19:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4164#comment-139273</guid>
		<description>A common trick is to force the player to learn a technique in a controlled environment before allowing them to progress.  Then after that they will hopefully remember the technique and apply it on their own if they get stuck.

For example, I was playing Shadowgrounds the other day and early on I saw some cool gun but it was behind boxes and I couldn&#039;t figure out how to get it.  Later in the game I couldn&#039;t proceed to the next part of the level as some boxes were in the way.  It was only then that I shot the boxes and noticed they could be destroyed and then realised how dumb I&#039;d been earlier on when I saw the cool gun.</description>
		<content:encoded><![CDATA[<p>A common trick is to force the player to learn a technique in a controlled environment before allowing them to progress.  Then after that they will hopefully remember the technique and apply it on their own if they get stuck.</p>
<p>For example, I was playing Shadowgrounds the other day and early on I saw some cool gun but it was behind boxes and I couldn&#8217;t figure out how to get it.  Later in the game I couldn&#8217;t proceed to the next part of the level as some boxes were in the way.  It was only then that I shot the boxes and noticed they could be destroyed and then realised how dumb I&#8217;d been earlier on when I saw the cool gun.</p>
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