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	<title>Comments on: More Dead Wake Post Mortem Stuff</title>
	<atom:link href="http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/comment-page-1/#comment-139455</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 02 Mar 2010 02:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4168#comment-139455</guid>
		<description>Oh great post mortums btw, thanks for sharing!  The suicide things sounds pretty funny.  I like the way you cut features though, and paid for art.  All very sensible things to do.</description>
		<content:encoded><![CDATA[<p>Oh great post mortums btw, thanks for sharing!  The suicide things sounds pretty funny.  I like the way you cut features though, and paid for art.  All very sensible things to do.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/comment-page-1/#comment-139454</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 02 Mar 2010 01:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4168#comment-139454</guid>
		<description>yup and thus uncanny valley.</description>
		<content:encoded><![CDATA[<p>yup and thus uncanny valley.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/comment-page-1/#comment-139450</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 01 Mar 2010 18:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4168#comment-139450</guid>
		<description>Yeh, sounds about right.</description>
		<content:encoded><![CDATA[<p>Yeh, sounds about right.</p>
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		<title>By: erik</title>
		<link>http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/comment-page-1/#comment-139449</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Mon, 01 Mar 2010 17:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4168#comment-139449</guid>
		<description>Of course I can&#039;t find it in google, but I remember coming across a theory during my computer graphics courses that delt with the subject of &quot;realism in graphics&quot;.

The closer to a realistic level the artwork gets, the more our eyes detect any single irregularity or deficiency.</description>
		<content:encoded><![CDATA[<p>Of course I can&#8217;t find it in google, but I remember coming across a theory during my computer graphics courses that delt with the subject of &#8220;realism in graphics&#8221;.</p>
<p>The closer to a realistic level the artwork gets, the more our eyes detect any single irregularity or deficiency.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/comment-page-1/#comment-139322</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 23 Feb 2010 19:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4168#comment-139322</guid>
		<description>I would have put back in the suicide possibility. There are too many mainstream games on the market, and no games like Duke Nukem 3D anymore.

I think games must be fun to play, and one good way to have fun is to be get surprises in the game.

Modding is not very useful for games. Although it might be of interest to some people, real gamers don&#039;t do that. However, a well structured game is automatically moddable, so I wouldn&#039;t on purpose prevent it either, I just wouldn&#039;t make any additional effort to make it moddable.

Multiplayer can be very simple, even a simple chat line is enough to make it a multiplayer game (you can always say in the storyline that the people are in different realms of reality, and can&#039;t see eachother, but they can still talk to eachother via metaphysical radiowave transmissions).

Actually I find the art pipeline in Leadwerks Engine one of the most easiest I have seen. I make most models in 3DWS, so it&#039;s just: save, drag&amp;drop over converter tool, ready! And the cool thing is, it works with any 3D modelling program, so I don&#039;t need any special plug-ins for any 3D modelling program I use (3DWS, Blender, UU3D, Milkshape3D, ...)</description>
		<content:encoded><![CDATA[<p>I would have put back in the suicide possibility. There are too many mainstream games on the market, and no games like Duke Nukem 3D anymore.</p>
<p>I think games must be fun to play, and one good way to have fun is to be get surprises in the game.</p>
<p>Modding is not very useful for games. Although it might be of interest to some people, real gamers don&#8217;t do that. However, a well structured game is automatically moddable, so I wouldn&#8217;t on purpose prevent it either, I just wouldn&#8217;t make any additional effort to make it moddable.</p>
<p>Multiplayer can be very simple, even a simple chat line is enough to make it a multiplayer game (you can always say in the storyline that the people are in different realms of reality, and can&#8217;t see eachother, but they can still talk to eachother via metaphysical radiowave transmissions).</p>
<p>Actually I find the art pipeline in Leadwerks Engine one of the most easiest I have seen. I make most models in 3DWS, so it&#8217;s just: save, drag&amp;drop over converter tool, ready! And the cool thing is, it works with any 3D modelling program, so I don&#8217;t need any special plug-ins for any 3D modelling program I use (3DWS, Blender, UU3D, Milkshape3D, &#8230;)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/comment-page-1/#comment-139319</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 23 Feb 2010 19:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4168#comment-139319</guid>
		<description>Maybe one day I&#039;ll patch it...</description>
		<content:encoded><![CDATA[<p>Maybe one day I&#8217;ll patch it&#8230;</p>
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		<title>By: Ezequiel</title>
		<link>http://www.gameproducer.net/2010/02/23/more-dead-wake-post-mortem-stuff/comment-page-1/#comment-139318</link>
		<dc:creator>Ezequiel</dc:creator>
		<pubDate>Tue, 23 Feb 2010 16:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4168#comment-139318</guid>
		<description>Thank you for sharing your findings. I find the suicide &#039;feature&#039; hilarious. Too bad that it didn&#039;t make it into the end product. 

But you are right, sometimes people can be very mean with things they consider &quot;controversial&quot; and take very seriously things they shouldn&#039;t care about. So you probably you did the right thing to leave that out. That&#039;s the cost of doing business, you sometime have to leave some things out to please the crowd.</description>
		<content:encoded><![CDATA[<p>Thank you for sharing your findings. I find the suicide &#8216;feature&#8217; hilarious. Too bad that it didn&#8217;t make it into the end product. </p>
<p>But you are right, sometimes people can be very mean with things they consider &#8220;controversial&#8221; and take very seriously things they shouldn&#8217;t care about. So you probably you did the right thing to leave that out. That&#8217;s the cost of doing business, you sometime have to leave some things out to please the crowd.</p>
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