After clearing my mind about donuts, I think it’s time to put some stuff up about the things I might wanna do next. Baby is coming… but there will be game development ahead.
As mentioned in my earlier post, I’m trying to climb to a higher level in game making. I like scripting and adding content – not all the technical stuff.
I checked Unity3D. I’ve been reading tutorials already, checked some things from the forum, ordered & read a book about it and toyed around a bit. (Okay, all this took like a few days in total, so I’ve really gone through Unity fast-forward mode digesting all the information about it). It seems a reasonable candidate for game development plans I have (more on these below)
Here’s list of things that are currently on top of my head right now:
- Block stacking type of game. I’m very proud of my Highpiled game. It’s fun game. It has potential to be a really cool game. It’s also technically relatively easy game to create – it’s more about content. I have several ways how this could become a cool casual game. I’m not totally sure if portals would accept it, but it’s possible. I think it would also be good way to get familiar with Unity.
- Another block game. I have some other ideas on how to approach the whole block stacking thing, and I suppose there are some ways to make a more portal friendly block game. But if we forget portals – would making this be fun? Quite possibly. Even if it would be just a prototype, it would be a nice way to test the waters with Unity.
- Dead Wake 2 (or porting Dead Wake to Unity). At the moment this option is probably the lowest in my hierarchy (due the fact that I don’t have Unity experience so much), and that it would require something more in the game (besides of course the suicide-for-point feature). I can see ways how this could be fun.
- Edoiki: Couple of years ago I ended Edoiki development (mainly for the reason that the project was too big for me). I now have some fresh ideas which resonate into something like “thief meets crimsonland” type of genre. I think adding stealth in the Arkanoid genre (since that’s what Crimsonland and other games are: if you sit down for a moment to think about you’ll agree with me). It would mean quite new design for Edoiki, but somehow it might be a cool thing to do. And now I’d have better tools and skills to pull the project successfully in the end. I have no doubt on that.
- Hidden object game: I sort of hate all the current hidden object games. Yet, I’d wanna make a hidden object game that I like. Must be something in my water.
- Guards: There has been this one game I’ve wanted to do earlier. It was about having several mini-games inside one bigger game. It would be easy way to prototype (since one mini-game is a really small thing) and continue development – or stop it – after doing 1 or 19 mini-games. It would be bit like doing “prototypes”, but using the same theme & graphics style in one game. The mini games could be about a “guard doing his training”.
- Traitor game: This is something that’s practically not used in video games. There are social/party games (like Mafia / Werewolf) and board games (such as Battlestar Galactica) which have brought me the best gaming moments ever in my life and are – in my opinion – something that would work also in computer screen if produced well. In these games, there is one (or sometimes more) traitor in the group… yet nobody knows who it is and the accusations fly over the room. Since it requires multiplayer (at least 3 people, preferably more) it’s slightly more complex to do – if wanted to do properly. IRC/forum versions just don’t quite do the trick. A better approach would be needed.
- Or something totally different: As you can see. Getting ideas is the easy part. The 0,01% part of the game production.
I’m leaning into “Unity + the simplest possible game to make” formula, but we’ll see. You are free to comment (bearing in mind my new ignore everybody attitude).