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	<title>Comments on: Is There Any Reason To Use Pure 2D Engine Any More?</title>
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	<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: TomQS</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139660</link>
		<dc:creator>TomQS</dc:creator>
		<pubDate>Sat, 13 Mar 2010 21:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139660</guid>
		<description>I have been developing a 2D engine for a couple of years now.
By engine I mean the code, various editors and an overall refined workflow for building games. 
And only now I am able to prototype a high quality side scroller in 3 days, by writing only a 100-200 lines of C-ish code and doing some little work with my editor.
If I had the ability to work on it full time, the time could have been probably halfed, meaning maybe 1-2 years of a single man development. 
It is not easy to roll your own engine, but the pleasure and rewards are high once it reaches more mature stages of development.</description>
		<content:encoded><![CDATA[<p>I have been developing a 2D engine for a couple of years now.<br />
By engine I mean the code, various editors and an overall refined workflow for building games.<br />
And only now I am able to prototype a high quality side scroller in 3 days, by writing only a 100-200 lines of C-ish code and doing some little work with my editor.<br />
If I had the ability to work on it full time, the time could have been probably halfed, meaning maybe 1-2 years of a single man development.<br />
It is not easy to roll your own engine, but the pleasure and rewards are high once it reaches more mature stages of development.</p>
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		<title>By: Spunkmeyer</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139595</link>
		<dc:creator>Spunkmeyer</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139595</guid>
		<description>I use my own engine based on OpenGL most of the time. I don&#039;t know how long it would take to program such an engine fulltime with experienced coders around. Maybe some months?</description>
		<content:encoded><![CDATA[<p>I use my own engine based on OpenGL most of the time. I don&#8217;t know how long it would take to program such an engine fulltime with experienced coders around. Maybe some months?</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139569</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 06 Mar 2010 18:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139569</guid>
		<description>@guy: Jake (whose comments you can see for example in this blog post) has done that more than once. From what I know he did not approach BFG as &quot;what if I get ripped off?&quot; attitude. He has published several games with them and ended up getting hired by them. 

I think BFG might have pretty standardized terms for developers. I think the &quot;rip off&quot; part is not the first thing to worry about. 

Back to the original topic...

... what engines are you guys using? Libs?</description>
		<content:encoded><![CDATA[<p>@guy: Jake (whose comments you can see for example in this blog post) has done that more than once. From what I know he did not approach BFG as &#8220;what if I get ripped off?&#8221; attitude. He has published several games with them and ended up getting hired by them. </p>
<p>I think BFG might have pretty standardized terms for developers. I think the &#8220;rip off&#8221; part is not the first thing to worry about. </p>
<p>Back to the original topic&#8230;</p>
<p>&#8230; what engines are you guys using? Libs?</p>
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		<title>By: guy</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139530</link>
		<dc:creator>guy</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139530</guid>
		<description>@Fili:
I think you misunderstood Juuso&#039;s original comment. He means that you could render any 2d graphic with a 3d engine(just using two polygons and put a texture on top to display the image plane).
Also the graphics-cards compatibility is not really an argument against 3D engines. It always depends on the feature-set the engine uses. For example if the engine would use the Fixed Function Pipeline rather than shaders(where you have compatibility issues with the different shader models: SM 1.1, 2.0,3.0,4.0, ...) to render stuff then it&#039;s pretty much guaranteed to work on older hardware too.

btw. anyone feels like answering my other question above?</description>
		<content:encoded><![CDATA[<p>@Fili:<br />
I think you misunderstood Juuso&#8217;s original comment. He means that you could render any 2d graphic with a 3d engine(just using two polygons and put a texture on top to display the image plane).<br />
Also the graphics-cards compatibility is not really an argument against 3D engines. It always depends on the feature-set the engine uses. For example if the engine would use the Fixed Function Pipeline rather than shaders(where you have compatibility issues with the different shader models: SM 1.1, 2.0,3.0,4.0, &#8230;) to render stuff then it&#8217;s pretty much guaranteed to work on older hardware too.</p>
<p>btw. anyone feels like answering my other question above?</p>
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		<title>By: guy</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139528</link>
		<dc:creator>guy</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139528</guid>
		<description>well, I use DirectX9 only no other stuff but it takes like a year minimum to even build a small engine. So if you need some special feature in your game that other 2d engines won&#039;t give you writing your own engine is always an option.</description>
		<content:encoded><![CDATA[<p>well, I use DirectX9 only no other stuff but it takes like a year minimum to even build a small engine. So if you need some special feature in your game that other 2d engines won&#8217;t give you writing your own engine is always an option.</p>
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		<title>By: Greg</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139527</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Thu, 04 Mar 2010 17:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139527</guid>
		<description>Great comments.  It&#039;s definitely opened my mind back up to 2d a bit.  Coming from doing a particular game written in C in 2d (Amiga) and then trying to (sort of) remake it with a 3d engine (JME) I find a lot of the &#039;challenges&#039; I faced with 2d aren&#039;t there so much (animation, movement, etc).  

However -- all the comments got me thinking that I&#039;m really comparing 2d tools and apis (and I use that word lightly) of the 19xx.. well we won&#039;t say exactly when :) with today&#039;s way of doing things and available libraries.

So, out of curiosity, what 2d frameworks/libraries do some of you build off of?</description>
		<content:encoded><![CDATA[<p>Great comments.  It&#8217;s definitely opened my mind back up to 2d a bit.  Coming from doing a particular game written in C in 2d (Amiga) and then trying to (sort of) remake it with a 3d engine (JME) I find a lot of the &#8216;challenges&#8217; I faced with 2d aren&#8217;t there so much (animation, movement, etc).  </p>
<p>However &#8212; all the comments got me thinking that I&#8217;m really comparing 2d tools and apis (and I use that word lightly) of the 19xx.. well we won&#8217;t say exactly when :) with today&#8217;s way of doing things and available libraries.</p>
<p>So, out of curiosity, what 2d frameworks/libraries do some of you build off of?</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139526</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 04 Mar 2010 17:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139526</guid>
		<description>scope.  KISS.</description>
		<content:encoded><![CDATA[<p>scope.  KISS.</p>
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		<title>By: guy</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139525</link>
		<dc:creator>guy</dc:creator>
		<pubDate>Thu, 04 Mar 2010 16:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139525</guid>
		<description>yeah I was more referring to 2d polygons that can be deformed</description>
		<content:encoded><![CDATA[<p>yeah I was more referring to 2d polygons that can be deformed</p>
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		<title>By: Kris</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139524</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Thu, 04 Mar 2010 16:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139524</guid>
		<description>This is assuming we want to use models for 2D games... all my games are pixel art-ish and created in Photoshop. I have no need for a 3rd dimension... why complicate things?</description>
		<content:encoded><![CDATA[<p>This is assuming we want to use models for 2D games&#8230; all my games are pixel art-ish and created in Photoshop. I have no need for a 3rd dimension&#8230; why complicate things?</p>
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		<title>By: guy</title>
		<link>http://www.gameproducer.net/2010/03/04/is-there-any-reason-to-use-pure-2d-engine-any-more/comment-page-1/#comment-139521</link>
		<dc:creator>guy</dc:creator>
		<pubDate>Thu, 04 Mar 2010 14:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4316#comment-139521</guid>
		<description>I wrote my own 3d engine together with a pal and now we&#039;re only doing 2d stuff with it. I think it&#039;s better because it&#039;s not sprite based and you can render and deform polygons(don&#039;t know if that is possible with most 2d engines).

But I have another question, it&#039;s not really related but since the forums are closed I didn&#039;t know where else to post it(maybe someone can give good links for some indie forum for general questions such as this one?):

Say you made a game. Say you want it to
sell on a portal like BFG. You sent them a mail and
they are interested. I never did anything like this before
so how do you manage to get out a good deal and not being 
ripped off. So for someone like me this is entirely new
territory and I don&#039;t want to take them advantage of that.
So how do you do it?</description>
		<content:encoded><![CDATA[<p>I wrote my own 3d engine together with a pal and now we&#8217;re only doing 2d stuff with it. I think it&#8217;s better because it&#8217;s not sprite based and you can render and deform polygons(don&#8217;t know if that is possible with most 2d engines).</p>
<p>But I have another question, it&#8217;s not really related but since the forums are closed I didn&#8217;t know where else to post it(maybe someone can give good links for some indie forum for general questions such as this one?):</p>
<p>Say you made a game. Say you want it to<br />
sell on a portal like BFG. You sent them a mail and<br />
they are interested. I never did anything like this before<br />
so how do you manage to get out a good deal and not being<br />
ripped off. So for someone like me this is entirely new<br />
territory and I don&#8217;t want to take them advantage of that.<br />
So how do you do it?</p>
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