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	<title>Comments on: To Multiplay Or Not, That Is The Question</title>
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	<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: David (Pathogen Studios formerly DtD Software)</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139650</link>
		<dc:creator>David (Pathogen Studios formerly DtD Software)</dc:creator>
		<pubDate>Sat, 13 Mar 2010 08:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139650</guid>
		<description>Even better than Tycoon Games, I made one today! (But didn&#039;t see this Blog here until now ;) )
http://www.pathogenstudios.com/dtdsblog/2010/03/13/ping-pong-ping-pong/
Although is more about the technical side of networking stuff.

~David</description>
		<content:encoded><![CDATA[<p>Even better than Tycoon Games, I made one today! (But didn&#8217;t see this Blog here until now ;) )<br />
<a href="http://www.pathogenstudios.com/dtdsblog/2010/03/13/ping-pong-ping-pong/" rel="nofollow">http://www.pathogenstudios.com/dtdsblog/2010/03/13/ping-pong-ping-pong/</a><br />
Although is more about the technical side of networking stuff.</p>
<p>~David</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139633</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Thu, 11 Mar 2010 08:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139633</guid>
		<description>It depends on the game scope. For example, I believe I could not create an ice hockey game that would be fun to play multiplay. Well, at least I think there&#039;s already better sports games available so would be perhaps difficult to think improvements or try beat EA in this area. 

But, regarding shooter: I think this very well could be possible. 

Or &quot;card/board game&quot;: I believe I could design a good card game (multiplayer) experience, but would it translate well to video game - it depends? 

Bottom line is: I&#039;m confident that I can create a fun online multiplayer game experience.</description>
		<content:encoded><![CDATA[<p>It depends on the game scope. For example, I believe I could not create an ice hockey game that would be fun to play multiplay. Well, at least I think there&#8217;s already better sports games available so would be perhaps difficult to think improvements or try beat EA in this area. </p>
<p>But, regarding shooter: I think this very well could be possible. </p>
<p>Or &#8220;card/board game&#8221;: I believe I could design a good card game (multiplayer) experience, but would it translate well to video game &#8211; it depends? </p>
<p>Bottom line is: I&#8217;m confident that I can create a fun online multiplayer game experience.</p>
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		<title>By: Steven Egan</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139628</link>
		<dc:creator>Steven Egan</dc:creator>
		<pubDate>Wed, 10 Mar 2010 20:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139628</guid>
		<description>Can you do it, and do it well? If not, trying may be a bad idea. The team I&#039;ve been working with for several months looked into this and decided that synchronous multiplayer was out of the question for us, but asynchronous could be done. That then informed our design decisions for gameplay and user experience. Just remember, there are more than one kind of multiplayer experiences to consider for your game.</description>
		<content:encoded><![CDATA[<p>Can you do it, and do it well? If not, trying may be a bad idea. The team I&#8217;ve been working with for several months looked into this and decided that synchronous multiplayer was out of the question for us, but asynchronous could be done. That then informed our design decisions for gameplay and user experience. Just remember, there are more than one kind of multiplayer experiences to consider for your game.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139625</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 10 Mar 2010 07:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139625</guid>
		<description>@bob: I&#039;d certainly try make it so that multiplayer would be fun with minimal number of people. Like so that even with 2 it would be cool, and perhaps 3-4 be the target number (for real-time games). Anything more would be &quot;extra&quot;, if even possible.</description>
		<content:encoded><![CDATA[<p>@bob: I&#8217;d certainly try make it so that multiplayer would be fun with minimal number of people. Like so that even with 2 it would be cool, and perhaps 3-4 be the target number (for real-time games). Anything more would be &#8220;extra&#8221;, if even possible.</p>
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		<title>By: tycoon games</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139623</link>
		<dc:creator>tycoon games</dc:creator>
		<pubDate>Wed, 10 Mar 2010 07:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139623</guid>
		<description>I think piracy alone might be worth pursuing online though (unless you plan to release your new game as freeware too).
Just today finished reporting 10 (TEN!) links for my latest game, The Flower Shop.</description>
		<content:encoded><![CDATA[<p>I think piracy alone might be worth pursuing online though (unless you plan to release your new game as freeware too).<br />
Just today finished reporting 10 (TEN!) links for my latest game, The Flower Shop.</p>
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		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139617</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Tue, 09 Mar 2010 23:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139617</guid>
		<description>Offline multiplayer ability should always be there, in case you can&#039;t get enough people to play online. I bought a game, finished the singleplayer, and there is never anyone online to play the multiplayer with. So I&#039;ve basically got a dead game. Except that it has offline multiplayer, so I just need to convince a few friends to play with me!</description>
		<content:encoded><![CDATA[<p>Offline multiplayer ability should always be there, in case you can&#8217;t get enough people to play online. I bought a game, finished the singleplayer, and there is never anyone online to play the multiplayer with. So I&#8217;ve basically got a dead game. Except that it has offline multiplayer, so I just need to convince a few friends to play with me!</p>
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		<title>By: bob</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139616</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139616</guid>
		<description>i would say it depends on the game. if you are going to make a multiplayer game where you need like 20 people in one round to have some fun i guess i wouldnt do it. but if you are going to make a game which you can play with like i don&#039;t know maybe 4 - max. 10 people it might be worse it.
With less people needed for one round your community don&#039;t need to be as big as in AAA Titles.</description>
		<content:encoded><![CDATA[<p>i would say it depends on the game. if you are going to make a multiplayer game where you need like 20 people in one round to have some fun i guess i wouldnt do it. but if you are going to make a game which you can play with like i don&#8217;t know maybe 4 &#8211; max. 10 people it might be worse it.<br />
With less people needed for one round your community don&#8217;t need to be as big as in AAA Titles.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139613</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139613</guid>
		<description>Whoa, nice how you mention that &quot;I compare online vs offline games. I think online is the future, but is also MUCH harder!&quot;

That was exactly what I was thinking while sitting on sofa today. :)</description>
		<content:encoded><![CDATA[<p>Whoa, nice how you mention that &#8220;I compare online vs offline games. I think online is the future, but is also MUCH harder!&#8221;</p>
<p>That was exactly what I was thinking while sitting on sofa today. :)</p>
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		<title>By: Mikushi</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139612</link>
		<dc:creator>Mikushi</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139612</guid>
		<description>I think it&#039;s worth it. After it depends on what are you targeting, with Facebook and &quot;social&quot; gaming (god i hate that word), it&#039;s easier to get attention on your game.
With the online community, if your game is good you gonna get attention.
I&#039;ve seen simple game (http://forums.jeuxonline.info/showthread.php?t=881810 &#124; http://www.extinction.fr/minijeux/) called Aaaah ! , 2D black and grey, stickman, get huge attention from the French community because it was fun to play.

I think multiplayer is always a good thing to have if you think your design for it from the beginning ;) (kinda make sense :p )</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s worth it. After it depends on what are you targeting, with Facebook and &#8220;social&#8221; gaming (god i hate that word), it&#8217;s easier to get attention on your game.<br />
With the online community, if your game is good you gonna get attention.<br />
I&#8217;ve seen simple game (<a href="http://forums.jeuxonline.info/showthread.php?t=881810" rel="nofollow">http://forums.jeuxonline.info/showthread.php?t=881810</a> | <a href="http://www.extinction.fr/minijeux/" rel="nofollow">http://www.extinction.fr/minijeux/</a>) called Aaaah ! , 2D black and grey, stickman, get huge attention from the French community because it was fun to play.</p>
<p>I think multiplayer is always a good thing to have if you think your design for it from the beginning ;) (kinda make sense :p )</p>
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		<title>By: tycoon games</title>
		<link>http://www.gameproducer.net/2010/03/09/to-multiplay-or-not-that-is-the-question/comment-page-1/#comment-139611</link>
		<dc:creator>tycoon games</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4327#comment-139611</guid>
		<description>It&#039;s fun I wrote a similar article in my blog just few hours ago :)
http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/

I compare online vs offline games. I think online is the future, but is also MUCH harder!</description>
		<content:encoded><![CDATA[<p>It&#8217;s fun I wrote a similar article in my blog just few hours ago :)<br />
<a href="http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/" rel="nofollow">http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/</a></p>
<p>I compare online vs offline games. I think online is the future, but is also MUCH harder!</p>
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