<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Fast Prototyping</title>
	<atom:link href="http://www.gameproducer.net/2010/03/29/fast-prototyping/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/03/29/fast-prototyping/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Andreas</title>
		<link>http://www.gameproducer.net/2010/03/29/fast-prototyping/comment-page-1/#comment-139811</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Tue, 30 Mar 2010 17:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4372#comment-139811</guid>
		<description>Nice idéa I have tried the boardgame approach which saved me alot of work.</description>
		<content:encoded><![CDATA[<p>Nice idéa I have tried the boardgame approach which saved me alot of work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Wright</title>
		<link>http://www.gameproducer.net/2010/03/29/fast-prototyping/comment-page-1/#comment-139809</link>
		<dc:creator>Steve Wright</dc:creator>
		<pubDate>Tue, 30 Mar 2010 02:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4372#comment-139809</guid>
		<description>I spent some quality time this morning drawing pictures with crayons on the back of some of my old business cards for the &quot;smell test&quot; on a game idea.  Even with just that much testing, the core idea seems sound enough to move forward.</description>
		<content:encoded><![CDATA[<p>I spent some quality time this morning drawing pictures with crayons on the back of some of my old business cards for the &#8220;smell test&#8221; on a game idea.  Even with just that much testing, the core idea seems sound enough to move forward.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Dowling</title>
		<link>http://www.gameproducer.net/2010/03/29/fast-prototyping/comment-page-1/#comment-139808</link>
		<dc:creator>Robert Dowling</dc:creator>
		<pubDate>Mon, 29 Mar 2010 23:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4372#comment-139808</guid>
		<description>This is a good way of testing balancing as well. I&#039;ve worked in a few studios in the past where the designers spent a lot of time playing card game versions even after prototyping.</description>
		<content:encoded><![CDATA[<p>This is a good way of testing balancing as well. I&#8217;ve worked in a few studios in the past where the designers spent a lot of time playing card game versions even after prototyping.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spunkmeyer</title>
		<link>http://www.gameproducer.net/2010/03/29/fast-prototyping/comment-page-1/#comment-139805</link>
		<dc:creator>Spunkmeyer</dc:creator>
		<pubDate>Mon, 29 Mar 2010 19:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4372#comment-139805</guid>
		<description>Great Idea! Never thought about doing it that way!</description>
		<content:encoded><![CDATA[<p>Great Idea! Never thought about doing it that way!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pathogen David</title>
		<link>http://www.gameproducer.net/2010/03/29/fast-prototyping/comment-page-1/#comment-139804</link>
		<dc:creator>Pathogen David</dc:creator>
		<pubDate>Mon, 29 Mar 2010 19:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4372#comment-139804</guid>
		<description>Pathogen Studios got together to brainstorm on some ideas for a possible less ambitious game for us to make before Archetype, we did something similar, except with props in Garry&#039;s Mod.</description>
		<content:encoded><![CDATA[<p>Pathogen Studios got together to brainstorm on some ideas for a possible less ambitious game for us to make before Archetype, we did something similar, except with props in Garry&#8217;s Mod.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
