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	<title>Comments on: 2D Online Multiplayer Game Engine &#8211; Anyone?</title>
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	<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
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		<title>By: Raul</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139980</link>
		<dc:creator>Raul</dc:creator>
		<pubDate>Fri, 16 Apr 2010 15:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139980</guid>
		<description>vbGore ??

http://www.vbgore.com/Main_Page</description>
		<content:encoded><![CDATA[<p>vbGore ??</p>
<p><a href="http://www.vbgore.com/Main_Page" rel="nofollow">http://www.vbgore.com/Main_Page</a></p>
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		<title>By: Rob</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139896</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Fri, 09 Apr 2010 12:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139896</guid>
		<description>Adobe Director has excellent 2D capabilities and built-in multiuser support: http://www.adobe.com/products/director/

OpenSMUS is a powerful server-side solution for deploying Director-based multiuser games: http://opensmus.sourceforge.net/</description>
		<content:encoded><![CDATA[<p>Adobe Director has excellent 2D capabilities and built-in multiuser support: <a href="http://www.adobe.com/products/director/" rel="nofollow">http://www.adobe.com/products/director/</a></p>
<p>OpenSMUS is a powerful server-side solution for deploying Director-based multiuser games: <a href="http://opensmus.sourceforge.net/" rel="nofollow">http://opensmus.sourceforge.net/</a></p>
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		<title>By: Jeff Quindlen</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139876</link>
		<dc:creator>Jeff Quindlen</dc:creator>
		<pubDate>Sun, 04 Apr 2010 22:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139876</guid>
		<description>I actually agree Juuso, and I think I remember you posting awhile back how you had made that mistake, and the developers broke your game as you went along and upgraded to the newer versions of the engine.  That would be a terrible situation to be in, especially because commercial engines cost money.  If you&#039;re still in need of a similiar engine, keep us in mind around June of this year, which is when we hope to have our first Release Candidate ready for release.

I would caution anyone considering RPGMaster to realize that the Alpha based version of this engine is not even close to being ready for production use.  Wait until Release Candidate 1 at the earliest before planning your big online game project with RPGMaster.  You need a stable, easy to use, and decently mature engine if you want to make a quality indie game, and you&#039;re never going to find that in an engine that&#039;s in it&#039;s Alpha or early Beta phases.  The only reason to buy now would be for the $100 discount, the lifetime of free plugins, to learn about the product early and/or to help fund the final legs of our development cycle.</description>
		<content:encoded><![CDATA[<p>I actually agree Juuso, and I think I remember you posting awhile back how you had made that mistake, and the developers broke your game as you went along and upgraded to the newer versions of the engine.  That would be a terrible situation to be in, especially because commercial engines cost money.  If you&#8217;re still in need of a similiar engine, keep us in mind around June of this year, which is when we hope to have our first Release Candidate ready for release.</p>
<p>I would caution anyone considering RPGMaster to realize that the Alpha based version of this engine is not even close to being ready for production use.  Wait until Release Candidate 1 at the earliest before planning your big online game project with RPGMaster.  You need a stable, easy to use, and decently mature engine if you want to make a quality indie game, and you&#8217;re never going to find that in an engine that&#8217;s in it&#8217;s Alpha or early Beta phases.  The only reason to buy now would be for the $100 discount, the lifetime of free plugins, to learn about the product early and/or to help fund the final legs of our development cycle.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139868</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 04 Apr 2010 07:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139868</guid>
		<description>@Jeff: Yeh, I was checking this out while you asked about the Insiders membership. My earlier project taught me not to go with an alpha status engine so unfortunately I&#039;ll skip this one. It does look good though.</description>
		<content:encoded><![CDATA[<p>@Jeff: Yeh, I was checking this out while you asked about the Insiders membership. My earlier project taught me not to go with an alpha status engine so unfortunately I&#8217;ll skip this one. It does look good though.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139867</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 04 Apr 2010 07:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139867</guid>
		<description>@Michel: Well, in reality Flash is okay. I just had to give a lame excuse for &quot;I don&#039;t know how to code Flash&quot; ;) Hey, please feel free to &lt;a href=&#039;http://www.gameproducer.net/contact&#039; rel=&quot;nofollow&quot;&gt;email me&lt;/a&gt; - I might have a thing or two to ask.

@Dave: I&#039;ve actually been doing javascript stuff for ages and have extensive knowledge on that. Yeh, debugging is a beast but not something that&#039;s impossible to do. 

Different browsers are a real mess (I know), but not necessarily anything that couldn&#039;t be solved. jQuery is definitely the one I&#039;d use. 

Another alternative what I was thinking would be to simply use something like BlitzMax and do http calls for the server every now and then. Not sure what kind of issues that could cause, and it sounds bit dangerous path :)</description>
		<content:encoded><![CDATA[<p>@Michel: Well, in reality Flash is okay. I just had to give a lame excuse for &#8220;I don&#8217;t know how to code Flash&#8221; ;) Hey, please feel free to <a href='http://www.gameproducer.net/contact' rel="nofollow">email me</a> &#8211; I might have a thing or two to ask.</p>
<p>@Dave: I&#8217;ve actually been doing javascript stuff for ages and have extensive knowledge on that. Yeh, debugging is a beast but not something that&#8217;s impossible to do. </p>
<p>Different browsers are a real mess (I know), but not necessarily anything that couldn&#8217;t be solved. jQuery is definitely the one I&#8217;d use. </p>
<p>Another alternative what I was thinking would be to simply use something like BlitzMax and do http calls for the server every now and then. Not sure what kind of issues that could cause, and it sounds bit dangerous path :)</p>
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		<title>By: Jeff Quindlen</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139866</link>
		<dc:creator>Jeff Quindlen</dc:creator>
		<pubDate>Sun, 04 Apr 2010 07:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139866</guid>
		<description>My RPG engine is still in it&#039;s early stages of development.  It uses plugins for everything, meaning you can use the default 2d PHP/Ajax sprite based game engine if you want, or use the 3d plugin and have the game rendered in first person 3d using low poly models and heightmaps.

The engine is called RPGMaster:
http://www.skybox3d.com/store/products/rpgmaster/

Like I said, it&#039;s still early in the development, and it won&#039;t solve your MMORPG engine needs until early 2011 when the MMORPG plugin will be nearing gold status.  We&#039;ve got the Social Plugin in the works which will provide some multiplayer experiences this June (player vs player battles, giving away items, etc) but is still not a true MMORPG.</description>
		<content:encoded><![CDATA[<p>My RPG engine is still in it&#8217;s early stages of development.  It uses plugins for everything, meaning you can use the default 2d PHP/Ajax sprite based game engine if you want, or use the 3d plugin and have the game rendered in first person 3d using low poly models and heightmaps.</p>
<p>The engine is called RPGMaster:<br />
<a href="http://www.skybox3d.com/store/products/rpgmaster/" rel="nofollow">http://www.skybox3d.com/store/products/rpgmaster/</a></p>
<p>Like I said, it&#8217;s still early in the development, and it won&#8217;t solve your MMORPG engine needs until early 2011 when the MMORPG plugin will be nearing gold status.  We&#8217;ve got the Social Plugin in the works which will provide some multiplayer experiences this June (player vs player battles, giving away items, etc) but is still not a true MMORPG.</p>
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		<title>By: Dave Toulouse</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139861</link>
		<dc:creator>Dave Toulouse</dc:creator>
		<pubDate>Sat, 03 Apr 2010 20:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139861</guid>
		<description>A problem with Ajax is distribution. If you can&#039;t manage to get people to you then you have to get the game to them. I&#039;ve been struggling a lot with this though by relying on Facebook and now Kongregate it&#039;s possible to reach a mass with Ajax (unless getting people to you is no problem).

Also count additional time for debugging. Just because your code is W3C compliant it doesn&#039;t mean it will go through every browsers without problems. If you concentrate on getting it to work on Firefox at first than Safari, Opera and Chrome shouldn&#039;t be too much problems. IE on the other hand ... Safari also has some weird issues involving frames and redirection but it usually is less trouble than IE.

Of course keeping an eye on all browsers as you go is better but can take you off course if you&#039;re not careful how your time is spent.

As for Javascript library I&#039;d recommend jQuery simply because the community is quite active and if you don&#039;t want to waste time reinventing the wheel on each small bit of code you need than it might save you a couple of minutes. I used Prototype for Golemizer and did struggle a couple of times to find the piece of code I needed so I had to do it myself while the same was already available for jQuery. Great to experiment and learn but not that great to get things done in a timely manner.</description>
		<content:encoded><![CDATA[<p>A problem with Ajax is distribution. If you can&#8217;t manage to get people to you then you have to get the game to them. I&#8217;ve been struggling a lot with this though by relying on Facebook and now Kongregate it&#8217;s possible to reach a mass with Ajax (unless getting people to you is no problem).</p>
<p>Also count additional time for debugging. Just because your code is W3C compliant it doesn&#8217;t mean it will go through every browsers without problems. If you concentrate on getting it to work on Firefox at first than Safari, Opera and Chrome shouldn&#8217;t be too much problems. IE on the other hand &#8230; Safari also has some weird issues involving frames and redirection but it usually is less trouble than IE.</p>
<p>Of course keeping an eye on all browsers as you go is better but can take you off course if you&#8217;re not careful how your time is spent.</p>
<p>As for Javascript library I&#8217;d recommend jQuery simply because the community is quite active and if you don&#8217;t want to waste time reinventing the wheel on each small bit of code you need than it might save you a couple of minutes. I used Prototype for Golemizer and did struggle a couple of times to find the piece of code I needed so I had to do it myself while the same was already available for jQuery. Great to experiment and learn but not that great to get things done in a timely manner.</p>
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		<title>By: Michel Bartz</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139858</link>
		<dc:creator>Michel Bartz</dc:creator>
		<pubDate>Sat, 03 Apr 2010 18:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139858</guid>
		<description>Too bad you don&#039;t like Flash ;)
 It&#039;s really a great platform for gaming (and multiplayer gaming, look at Dofus for example, one of the most successful multiplayer game recently, going over WoW in France for example...)

But if you like to go Ajax way, there is tons of solutions to deal with that kind of need, would be helpful to know what kind of interactions you want. It can go from memcache based solutions (tried that), to cloud DB solutions (great for scaling but far more complicated to deal with).

Don&#039;t hesitate to hit me up, that is kind of my area of expertise, would be a pleasure to help out (considering how much i learn on your blog)</description>
		<content:encoded><![CDATA[<p>Too bad you don&#8217;t like Flash ;)<br />
 It&#8217;s really a great platform for gaming (and multiplayer gaming, look at Dofus for example, one of the most successful multiplayer game recently, going over WoW in France for example&#8230;)</p>
<p>But if you like to go Ajax way, there is tons of solutions to deal with that kind of need, would be helpful to know what kind of interactions you want. It can go from memcache based solutions (tried that), to cloud DB solutions (great for scaling but far more complicated to deal with).</p>
<p>Don&#8217;t hesitate to hit me up, that is kind of my area of expertise, would be a pleasure to help out (considering how much i learn on your blog)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139856</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 03 Apr 2010 17:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139856</guid>
		<description>Me dislikes Flash. Ajax/php/html/css/javascript all the way.</description>
		<content:encoded><![CDATA[<p>Me dislikes Flash. Ajax/php/html/css/javascript all the way.</p>
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		<title>By: Spunkmeyer</title>
		<link>http://www.gameproducer.net/2010/04/02/2d-online-multiplayer-game-engine-anyone/comment-page-1/#comment-139853</link>
		<dc:creator>Spunkmeyer</dc:creator>
		<pubDate>Sat, 03 Apr 2010 10:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4385#comment-139853</guid>
		<description>since it is not a massive multiplayer online game, there should be many tools out there. 

I plan to use SFML in the future:

http://www.sfml-dev.org/features.php</description>
		<content:encoded><![CDATA[<p>since it is not a massive multiplayer online game, there should be many tools out there. </p>
<p>I plan to use SFML in the future:</p>
<p><a href="http://www.sfml-dev.org/features.php" rel="nofollow">http://www.sfml-dev.org/features.php</a></p>
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