<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: I&#8217;m Pondering Wondering If I Should Try Find An Artist To Form a Dev-Duo</title>
	<atom:link href="http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: lonestarr</title>
		<link>http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/comment-page-1/#comment-139925</link>
		<dc:creator>lonestarr</dc:creator>
		<pubDate>Sun, 11 Apr 2010 22:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4390#comment-139925</guid>
		<description>@GamingHorror: I have a similar approach, but I rather consider my programmer art as &quot;temp&quot; art. I mean my art skill is only OK for a proto... And once I have something up and running, I can hire artists more easily. An advantage is that they &quot;see&quot; their art in action by simply overwriting files). Another advantage is that you are taken more seriously with a demo, even a ugly looking demo, than without anything to show about your project...</description>
		<content:encoded><![CDATA[<p>@GamingHorror: I have a similar approach, but I rather consider my programmer art as &#8220;temp&#8221; art. I mean my art skill is only OK for a proto&#8230; And once I have something up and running, I can hire artists more easily. An advantage is that they &#8220;see&#8221; their art in action by simply overwriting files). Another advantage is that you are taken more seriously with a demo, even a ugly looking demo, than without anything to show about your project&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GamingHorror</title>
		<link>http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/comment-page-1/#comment-139922</link>
		<dc:creator>GamingHorror</dc:creator>
		<pubDate>Sun, 11 Apr 2010 20:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4390#comment-139922</guid>
		<description>I&#039;m going through the same motion and came up with the same pros and cons.

But for me the decision is easy: i&#039;d hate to have to let go of creative control, i&#039;m in charge here goddammit! I still take suggestions and ideas and what not but i don&#039;t have to commit nor compromise.

My thinking was to complete a game (or the starter kit i just started) completely with art assets by myself, and then i&#039;ll pay an artist to fill in the blanks. Having all the art assets in place means i just need to overwrite files and the artist will be able to give me an accurate quote.

But then as i started making my own art assets i wondered, if i put in a little more time and effort, could i make it good enough to be able to live with it? Maybe create my own completely quirky artstyle - something that even i can make?

One thing that works are doodles of course. The other thing i do is to make photos. For quite some time i had the idea of making a game with the backgrounds based on the floor around my house, stone, grass, mud, gravel, tar etc. ... it&#039;s still a lot of effort to make usable game assets out of photos though and things don&#039;t just naturally fit together or blend well but might be something that could work well for static screen backgrounds or even scrolling backgrounds.

Btw, i like your doodles. But there&#039;s a certain pixelation around them that looks like Jpeg artifacts (maybe they are?), i think it&#039;ll look better if you got rid of those.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going through the same motion and came up with the same pros and cons.</p>
<p>But for me the decision is easy: i&#8217;d hate to have to let go of creative control, i&#8217;m in charge here goddammit! I still take suggestions and ideas and what not but i don&#8217;t have to commit nor compromise.</p>
<p>My thinking was to complete a game (or the starter kit i just started) completely with art assets by myself, and then i&#8217;ll pay an artist to fill in the blanks. Having all the art assets in place means i just need to overwrite files and the artist will be able to give me an accurate quote.</p>
<p>But then as i started making my own art assets i wondered, if i put in a little more time and effort, could i make it good enough to be able to live with it? Maybe create my own completely quirky artstyle &#8211; something that even i can make?</p>
<p>One thing that works are doodles of course. The other thing i do is to make photos. For quite some time i had the idea of making a game with the backgrounds based on the floor around my house, stone, grass, mud, gravel, tar etc. &#8230; it&#8217;s still a lot of effort to make usable game assets out of photos though and things don&#8217;t just naturally fit together or blend well but might be something that could work well for static screen backgrounds or even scrolling backgrounds.</p>
<p>Btw, i like your doodles. But there&#8217;s a certain pixelation around them that looks like Jpeg artifacts (maybe they are?), i think it&#8217;ll look better if you got rid of those.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/comment-page-1/#comment-139886</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 05 Apr 2010 13:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4390#comment-139886</guid>
		<description>Your post (which I read - well, checked the pictures ;) - in the recent past) might have actually unconsciously affected my thinking.

Looks like we have a plan.

(And if our plan fails, we simply need to put our skills together, right?)</description>
		<content:encoded><![CDATA[<p>Your post (which I read &#8211; well, checked the pictures ;) &#8211; in the recent past) might have actually unconsciously affected my thinking.</p>
<p>Looks like we have a plan.</p>
<p>(And if our plan fails, we simply need to put our skills together, right?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/comment-page-1/#comment-139885</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Mon, 05 Apr 2010 12:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4390#comment-139885</guid>
		<description>I&#039;m just finding out if there&#039;s a way to team up with my other self, the artist guy. His skills are a little rusty but he is practicing a lot in these days: http://bit.ly/9gPyv1

If that does not work, I&#039;m going to hire an artist.</description>
		<content:encoded><![CDATA[<p>I&#8217;m just finding out if there&#8217;s a way to team up with my other self, the artist guy. His skills are a little rusty but he is practicing a lot in these days: <a href="http://bit.ly/9gPyv1" rel="nofollow">http://bit.ly/9gPyv1</a></p>
<p>If that does not work, I&#8217;m going to hire an artist.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Burrell</title>
		<link>http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/comment-page-1/#comment-139874</link>
		<dc:creator>Ryan Burrell</dc:creator>
		<pubDate>Sun, 04 Apr 2010 19:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4390#comment-139874</guid>
		<description>It&#039;s a difficult decision to decide to give up or share complete creative freedom with another person, especially for a craft like game making. However, few people are experts at everything and being able to diversify and get the best from specialists is invaluable. You&#039;ve summed up the pros and cons fairly succinctly.

For myself, I have to hope that developers will want to find someone to specialize in areas for them. My skills are in web design and UI; I&#039;m not a draftsman or animator (though I possess moderate skill in those areas) so my contributions would be in those capacities. Like myself, I&#039;m sure there are a lot of passionate, very skilled and creative artists out there that would love to have the chance to add their flavor to a game, but lack the programmatic knowledge. Finding one with the right passion to match yours could be a serious boon and open up the door to much more involved and polished projects.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a difficult decision to decide to give up or share complete creative freedom with another person, especially for a craft like game making. However, few people are experts at everything and being able to diversify and get the best from specialists is invaluable. You&#8217;ve summed up the pros and cons fairly succinctly.</p>
<p>For myself, I have to hope that developers will want to find someone to specialize in areas for them. My skills are in web design and UI; I&#8217;m not a draftsman or animator (though I possess moderate skill in those areas) so my contributions would be in those capacities. Like myself, I&#8217;m sure there are a lot of passionate, very skilled and creative artists out there that would love to have the chance to add their flavor to a game, but lack the programmatic knowledge. Finding one with the right passion to match yours could be a serious boon and open up the door to much more involved and polished projects.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/comment-page-1/#comment-139873</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sun, 04 Apr 2010 16:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4390#comment-139873</guid>
		<description>I&#039;m currently in a dev duo. I&#039;m the programmer and he&#039;s the artist. We make a super awesome team and I&#039;m in love with him in a completely non-sexual way. We&#039;re lucky like that.</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently in a dev duo. I&#8217;m the programmer and he&#8217;s the artist. We make a super awesome team and I&#8217;m in love with him in a completely non-sexual way. We&#8217;re lucky like that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cameron</title>
		<link>http://www.gameproducer.net/2010/04/04/im-ponder-wondering-if-i-should-try-find-an-artist-to-form-a-dev-duo/comment-page-1/#comment-139872</link>
		<dc:creator>Cameron</dc:creator>
		<pubDate>Sun, 04 Apr 2010 16:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4390#comment-139872</guid>
		<description>I pay an artist for my game artwork, I found that to be easier than trying to find someone good to team up with.</description>
		<content:encoded><![CDATA[<p>I pay an artist for my game artwork, I found that to be easier than trying to find someone good to team up with.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
