Recently, I wrote about engine stuff and was pondering which engine to use. Whether I should do multiplayer and also added something about mmo, in addition for thinking of finding an artist and so on.
Meanwhile, I was doing some brainstorming for game ideas and preparing the design in my head.
I got to a point where I wanted to code something (after some basic “I try play part of the game using sheet of paper and a pen”) and decided to simply pick BlitzMax for the prototype and go forward. At this point I don’t know what platform I will use, but I’m familiar with Bmax so it was a pretty good thing to pick for some prototyping.
This might seem like a pretty obvious (“for prototypes, pick some tool you are familiar with”) but sometimes obvious things go unnoticed… because they are so obvious.
For me this somewhat works and I’ve encountered certain game design challenges, which has taken me back to poo walks and some pen & paper sketching (it’s so much faster to write & try some ideas on paper compared to coding them).
And the best part is that I feel no pressures from anywhere: I’m enjoying this whole thing, having fun, and have a feeling that I’m onto something good here.