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	<title>Comments on: Picking Some Thing</title>
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	<link>http://www.gameproducer.net/2010/04/13/picking-some-thing/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/04/13/picking-some-thing/comment-page-1/#comment-139963</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Thu, 15 Apr 2010 13:01:11 +0000</pubDate>
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		<description>I&#039;m looking forward for statistics. If this is possible at all due to its sponsorship nature.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward for statistics. If this is possible at all due to its sponsorship nature.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/04/13/picking-some-thing/comment-page-1/#comment-139951</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 14 Apr 2010 05:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4440#comment-139951</guid>
		<description>I&#039;ll write a follow-up on Dead Wake. And no, it does not pay the bills, I still need to do outside gaming work.

Regarding pressureless: I think it more as... &quot;trying to force myself onto something&quot; works perhaps worse than &quot;getting into flow &amp; going with the flow&quot;. It&#039;s slightly hard to explain, but perhaps I&#039;ll do a follow-up on this as well.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll write a follow-up on Dead Wake. And no, it does not pay the bills, I still need to do outside gaming work.</p>
<p>Regarding pressureless: I think it more as&#8230; &#8220;trying to force myself onto something&#8221; works perhaps worse than &#8220;getting into flow &#038; going with the flow&#8221;. It&#8217;s slightly hard to explain, but perhaps I&#8217;ll do a follow-up on this as well.</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/04/13/picking-some-thing/comment-page-1/#comment-139945</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Tue, 13 Apr 2010 13:52:30 +0000</pubDate>
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		<description>The initial phases of game projects seem to be the best, excluding the sound of cash rushing into your bank account :)

Your pressureless situation made me thinking about Dead Wake: How does it work for you after its completion? Does it pay the bills?</description>
		<content:encoded><![CDATA[<p>The initial phases of game projects seem to be the best, excluding the sound of cash rushing into your bank account :)</p>
<p>Your pressureless situation made me thinking about Dead Wake: How does it work for you after its completion? Does it pay the bills?</p>
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