The very first Insiders member Mr. Phil pointed out – after seeing my 2 player co-op ninja video – that doing multi-player based game can be a tricky beast to tackle. It might be difficult to find other people to play with.
Year or two back I’d be worried.
Today, I’m not.
I have a couple of reasons why:
- Look at the game who won Indie Grand Prize at GDC 2010 – Monaco is a co-op multiplayer game.
- Secondly: I’m not going to forget single-players, although multiplayers come first, and “solo play” is just an added bonus. How? Well, it’s in my interest to make so that one player can guide those 2 ninjas with one keyboard (perhaps by TAB-switching between the controlled ninja, or by simply controlling one with ASDW keys and the other with ARROW keys). With this being said and done, the game is designed for 2 player co-op.
But these two reasons for me are somewhat “external excuses/arguments over why one should do multiplayer” to which have quite little meaning to why I’m doing this stealth game prototype.
The most important reason:
- I’m interested in doing a game that I’d wanna play. I’ve done some single player games earlier, but the games I play are only online multiplayer. (L4D, NHL ’10, Zombie Panic and so on). This is the biggest reason why I’m doing a co-op game. Perhaps it’s tricky to succeed, but… I have a good feeling about this. Going to follow my guts here.
After all, that’s why we are blessed of having guts. We need something to follow.