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	<title>Comments on: &#8220;Multi-player Based Games Are Very Difficult For Indies to Succeed At&#8221;</title>
	<atom:link href="http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140139</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 26 Apr 2010 18:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140139</guid>
		<description>@Katherine: can you name some game.</description>
		<content:encoded><![CDATA[<p>@Katherine: can you name some game.</p>
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		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140126</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Mon, 26 Apr 2010 03:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140126</guid>
		<description>The most fun I&#039;ve had playing co-op was playing games where they are supposed to be single player but where the player controls two things simultaneously (with wasd and arrow keys usually). But then my preferred co-op partner lives with me. Totally keen to play this if you make it like this, though I do think you&#039;ll get more appeal with online multiplayer.</description>
		<content:encoded><![CDATA[<p>The most fun I&#8217;ve had playing co-op was playing games where they are supposed to be single player but where the player controls two things simultaneously (with wasd and arrow keys usually). But then my preferred co-op partner lives with me. Totally keen to play this if you make it like this, though I do think you&#8217;ll get more appeal with online multiplayer.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140085</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 23 Apr 2010 18:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140085</guid>
		<description>@Russell: everybody knows that winning the Indie awards are the True Winners. Rest of the GDC is just hollywoodish. 

O:)

@bob: online is the design I&#039;m doing here.

@Jake: I let you know...

@hermitC: Keep flooding this stuff. Thanks :)</description>
		<content:encoded><![CDATA[<p>@Russell: everybody knows that winning the Indie awards are the True Winners. Rest of the GDC is just hollywoodish. </p>
<p>O:)</p>
<p>@bob: online is the design I&#8217;m doing here.</p>
<p>@Jake: I let you know&#8230;</p>
<p>@hermitC: Keep flooding this stuff. Thanks :)</p>
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		<title>By: Russell</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140080</link>
		<dc:creator>Russell</dc:creator>
		<pubDate>Fri, 23 Apr 2010 14:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140080</guid>
		<description>Specifically, Monaco won the Grand Prize in the Independent Games Festival. The IGF and the Game Developer Choice Awards are both held during GDC, and have many categories each. So to say Monaco &quot;won GDC&quot; isn&#039;t quite accurate.</description>
		<content:encoded><![CDATA[<p>Specifically, Monaco won the Grand Prize in the Independent Games Festival. The IGF and the Game Developer Choice Awards are both held during GDC, and have many categories each. So to say Monaco &#8220;won GDC&#8221; isn&#8217;t quite accurate.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140068</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 23 Apr 2010 01:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140068</guid>
		<description>When can we play it? :-)</description>
		<content:encoded><![CDATA[<p>When can we play it? :-)</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140062</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Thu, 22 Apr 2010 17:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140062</guid>
		<description>Back in 2006 I wrote a network layer for my then employer&#039;s touchscreen arcade machines. After fixing the initial teething problems we were waiting for the players to come in. But only a few used this new online feature. So we checked out why.

The problems were that the feature was not obviously integrated (players were not aware of its existance), the games were not planned for multiple players (they were single player casual games in their original versions) and therefore an empty lobby was the result. A wrong technology choice for the network layer core made the project a pain in the ass in the long run.

What I&#039;ve learned from this:
- Don&#039;t use P2P technology for players scattered around the whole globe.
- Don&#039;t try to make a single player game multi player if it does not feel 100% right.
- Don&#039;t use black box software, source code access is a must!
- Rely on simple and established network protocols. TCP would be best (every router supports it!) but UDP is better suited for games.
- Be aware of additional work for network issues, e.g. timeouts, delays, narrow bandwidth, dead reckoning algorithms, etc.
- Prepare your game for scalability, e.g. throwing in additional servers easily.
- Use a sophisticated server architecture, it will form the backbone for your game.
- Playtesting multi player games is much more complex and needs more time and persons than single player games.

Advice flood stop!

Your stealth game does not seem to have a potential pitfall, as far as I can imagine its gameplay.

Do it!</description>
		<content:encoded><![CDATA[<p>Back in 2006 I wrote a network layer for my then employer&#8217;s touchscreen arcade machines. After fixing the initial teething problems we were waiting for the players to come in. But only a few used this new online feature. So we checked out why.</p>
<p>The problems were that the feature was not obviously integrated (players were not aware of its existance), the games were not planned for multiple players (they were single player casual games in their original versions) and therefore an empty lobby was the result. A wrong technology choice for the network layer core made the project a pain in the ass in the long run.</p>
<p>What I&#8217;ve learned from this:<br />
- Don&#8217;t use P2P technology for players scattered around the whole globe.<br />
- Don&#8217;t try to make a single player game multi player if it does not feel 100% right.<br />
- Don&#8217;t use black box software, source code access is a must!<br />
- Rely on simple and established network protocols. TCP would be best (every router supports it!) but UDP is better suited for games.<br />
- Be aware of additional work for network issues, e.g. timeouts, delays, narrow bandwidth, dead reckoning algorithms, etc.<br />
- Prepare your game for scalability, e.g. throwing in additional servers easily.<br />
- Use a sophisticated server architecture, it will form the backbone for your game.<br />
- Playtesting multi player games is much more complex and needs more time and persons than single player games.</p>
<p>Advice flood stop!</p>
<p>Your stealth game does not seem to have a potential pitfall, as far as I can imagine its gameplay.</p>
<p>Do it!</p>
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		<title>By: bob</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140061</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Thu, 22 Apr 2010 17:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140061</guid>
		<description>will your game only be playable in coop mode on one computer?
i would like to see an online coop mode. my coop partner is not living in range to meet up and play so we have to play over the internet. there are great coop games like Trine (http://en.wikipedia.org/wiki/Trine_(video_game)) but some of them (like Trine) only support local coop mode which is sooo sad for us ;(

so if you are going to follow this (great and beautiful) coop ninja game idea please think about making an online coop mode.</description>
		<content:encoded><![CDATA[<p>will your game only be playable in coop mode on one computer?<br />
i would like to see an online coop mode. my coop partner is not living in range to meet up and play so we have to play over the internet. there are great coop games like Trine (<a href="http://en.wikipedia.org/wiki/Trine_(video_game)" rel="nofollow">http://en.wikipedia.org/wiki/Trine_(video_game)</a>) but some of them (like Trine) only support local coop mode which is sooo sad for us ;(</p>
<p>so if you are going to follow this (great and beautiful) coop ninja game idea please think about making an online coop mode.</p>
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		<title>By: MrPhil</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140058</link>
		<dc:creator>MrPhil</dc:creator>
		<pubDate>Thu, 22 Apr 2010 16:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140058</guid>
		<description>Oh, ha ha, I don&#039;t know what to say.  Thanks for taking my input to heart.  I definitely think if you pursue an idea that you love, you can overcome a lot of obstacles!  Passion is powerful.  Good luck!</description>
		<content:encoded><![CDATA[<p>Oh, ha ha, I don&#8217;t know what to say.  Thanks for taking my input to heart.  I definitely think if you pursue an idea that you love, you can overcome a lot of obstacles!  Passion is powerful.  Good luck!</p>
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		<title>By: Rafa Rodrigues</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140049</link>
		<dc:creator>Rafa Rodrigues</dc:creator>
		<pubDate>Thu, 22 Apr 2010 05:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140049</guid>
		<description>It was quite a challange for us to develop a volleyball multiplayer game, and once it was released I woried about empty courts. It was a huge surprise single player game was just forgotten, and the multiplayer game created a community around the game. Not only the rooms were full, we had to suply players with a better server and new courts. I think multiplayer games, doesn&#039;t matter if they have a blockbuster production or have a small budget, are really apealling and have great chances to succeed.</description>
		<content:encoded><![CDATA[<p>It was quite a challange for us to develop a volleyball multiplayer game, and once it was released I woried about empty courts. It was a huge surprise single player game was just forgotten, and the multiplayer game created a community around the game. Not only the rooms were full, we had to suply players with a better server and new courts. I think multiplayer games, doesn&#8217;t matter if they have a blockbuster production or have a small budget, are really apealling and have great chances to succeed.</p>
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		<title>By: Pathogen David</title>
		<link>http://www.gameproducer.net/2010/04/22/multi-player-based-games-are-very-difficult-for-indies-to-succeed-at/comment-page-1/#comment-140046</link>
		<dc:creator>Pathogen David</dc:creator>
		<pubDate>Thu, 22 Apr 2010 04:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4485#comment-140046</guid>
		<description>Yeah, for indie games it is harder for multiplayer because indie games don&#039;t build up the huge hype that games like TF2 did/do. If there is a large user base in the beginning, then there are plenty of other people to play with. There aren&#039;t just a few servers running with one or none people in it.</description>
		<content:encoded><![CDATA[<p>Yeah, for indie games it is harder for multiplayer because indie games don&#8217;t build up the huge hype that games like TF2 did/do. If there is a large user base in the beginning, then there are plenty of other people to play with. There aren&#8217;t just a few servers running with one or none people in it.</p>
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