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	<title>Comments on: So, Facebook Finally Figured Out How To Make Some Donuts From FB (Games) Apps</title>
	<atom:link href="http://www.gameproducer.net/2010/04/24/so-facebook-finally-figured-out-how-to-make-some-donuts-from-fb-games-apps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/04/24/so-facebook-finally-figured-out-how-to-make-some-donuts-from-fb-games-apps/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: The Don</title>
		<link>http://www.gameproducer.net/2010/04/24/so-facebook-finally-figured-out-how-to-make-some-donuts-from-fb-games-apps/comment-page-1/#comment-140177</link>
		<dc:creator>The Don</dc:creator>
		<pubDate>Thu, 29 Apr 2010 12:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4498#comment-140177</guid>
		<description>Juuso, I stumbled across your blog today while doing research for my own and found quite a goldmine of information/dicussions to help shape my article, so I extend many thanks and accolades. 

As Mr. Birkett stated above, FB Donuts(FBDs) appear to be a well thought out consumable on many sides. On FBs end, they create/tie-in a new source of monetization of their platform at the same time as laying the groundwork for &quot;PayPal:The Sequel&quot;. 

From the game creator/provider standpoint FBDs help to remove some development/timeline concerns as well as lessen legal concerns while providing access to a larger target audience/revenue stream that have already established trust with the payment system provider.

On the consumer side, FBDs lessen the committed investment risks(the issue of continuing to play a game or moving to new waters) while also increasing exposure/access to new experiences via advertising. FBDs may allow a player greater freedom of commitment as their first degree investment will be to FB itself and not tied to a single product.

The idea appears to be well thought out with more benefits to all parties than listed here, how well the idea translates into execution is very much still an issue of &quot;well, we&#039;ll see.&quot;</description>
		<content:encoded><![CDATA[<p>Juuso, I stumbled across your blog today while doing research for my own and found quite a goldmine of information/dicussions to help shape my article, so I extend many thanks and accolades. </p>
<p>As Mr. Birkett stated above, FB Donuts(FBDs) appear to be a well thought out consumable on many sides. On FBs end, they create/tie-in a new source of monetization of their platform at the same time as laying the groundwork for &#8220;PayPal:The Sequel&#8221;. </p>
<p>From the game creator/provider standpoint FBDs help to remove some development/timeline concerns as well as lessen legal concerns while providing access to a larger target audience/revenue stream that have already established trust with the payment system provider.</p>
<p>On the consumer side, FBDs lessen the committed investment risks(the issue of continuing to play a game or moving to new waters) while also increasing exposure/access to new experiences via advertising. FBDs may allow a player greater freedom of commitment as their first degree investment will be to FB itself and not tied to a single product.</p>
<p>The idea appears to be well thought out with more benefits to all parties than listed here, how well the idea translates into execution is very much still an issue of &#8220;well, we&#8217;ll see.&#8221;</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/04/24/so-facebook-finally-figured-out-how-to-make-some-donuts-from-fb-games-apps/comment-page-1/#comment-140113</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 25 Apr 2010 09:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4498#comment-140113</guid>
		<description>Yeh, that&#039;s a very good point: when there&#039;s no obstacle in spending the money (you just need to click like once or so to buy stuff, no need to give credit card info, name, address etc. over and over).

Good move (donutwise) for FB, that&#039;s for sure.</description>
		<content:encoded><![CDATA[<p>Yeh, that&#8217;s a very good point: when there&#8217;s no obstacle in spending the money (you just need to click like once or so to buy stuff, no need to give credit card info, name, address etc. over and over).</p>
<p>Good move (donutwise) for FB, that&#8217;s for sure.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/04/24/so-facebook-finally-figured-out-how-to-make-some-donuts-from-fb-games-apps/comment-page-1/#comment-140104</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 24 Apr 2010 20:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4498#comment-140104</guid>
		<description>We&#039;ve known about this for a while.  There are several positive to FB credits such as: customer&#039;s trust FB and will spend money on their credits and will often have a load of them already in their account and thus will be more willing to spend them on your game because they won&#039;t need to buy a special unique currency just for your game.  So the 30% fee should be easily recouped by the increase in sales.  That&#039;s the theory anyway.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve known about this for a while.  There are several positive to FB credits such as: customer&#8217;s trust FB and will spend money on their credits and will often have a load of them already in their account and thus will be more willing to spend them on your game because they won&#8217;t need to buy a special unique currency just for your game.  So the 30% fee should be easily recouped by the increase in sales.  That&#8217;s the theory anyway.</p>
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