Escape From Alcatraz

I got some suggestions for good prison/escape movies and started watching Escape from Alcatraz today. I feel this makes a great stealth/disguise/escape game theme. I started working on a design (I base the core gameplay idea to the ancient The Great Escape game).

I’ve done some research on the gaming side and noticed plenty of “issues” with some games that try to be stealth games. For example, Escape from Alcatraz (PC) game degenerates into so much trial/error/restarting – and then some shooting & bombing that it goes quite far away for what I think a prison escape game should be (there’s some good ideas in that game – checked the demo – but I feel that it’s not going to be a threat). I read the review for Splinter Cell: Conviction, and there’s immediate issue with it. It’s no more so much a stealth game, but rather action game. It’s so much about killing.

That’s where I see opportunity. The good ol’ C64 times. No killing.

Instead, the prototype aims to offer “planning your escape”, “gathering materials for it”, “executing the escape” – with stealth as well.

I’ll continue working on the gameplay design, and then it’s time to do some coding.

Juuso Hietalahti


  1. i would love to give this game a trail, and the no killing rule would be perfect, because when planing a beak out, you would wanna keep it low key, and not draw attention to you or your plans, I have an idea, you should set time limit to it and say if your doing it set on Alcatraz you get people visiting you and they can help you on the outside. just a suggestion

  2. Sounds good. Please make sure that the mission can be done without (or almost w/o) killing, maybe as added challenge (liked that in Thief so much). If there’s something to test, I’d be glad to help out.

  3. I’m so glad you decided on this theme. Really looking forward to it. Let me know if you need any help with ideas, feedback or testing :)

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