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	<title>Comments on: Escape From Alcatraz</title>
	<atom:link href="http://www.gameproducer.net/2010/05/10/escape-from-alcatraz/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/05/10/escape-from-alcatraz/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
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		<title>By: Josh</title>
		<link>http://www.gameproducer.net/2010/05/10/escape-from-alcatraz/comment-page-1/#comment-148324</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 17 Mar 2012 20:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4556#comment-148324</guid>
		<description>i would love to give this game a trail, and the no killing rule would be perfect, because when planing a beak out, you would wanna keep it low key, and not draw attention to you or your plans, I have an idea, you should set  time limit to it and say if your doing it set on Alcatraz you get people visiting you and they can help you on the outside. just a suggestion</description>
		<content:encoded><![CDATA[<p>i would love to give this game a trail, and the no killing rule would be perfect, because when planing a beak out, you would wanna keep it low key, and not draw attention to you or your plans, I have an idea, you should set  time limit to it and say if your doing it set on Alcatraz you get people visiting you and they can help you on the outside. just a suggestion</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/10/escape-from-alcatraz/comment-page-1/#comment-140351</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 12 May 2010 08:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4556#comment-140351</guid>
		<description>I was thinking &quot;No killing&quot; in this game. Thanks Tobias.</description>
		<content:encoded><![CDATA[<p>I was thinking &#8220;No killing&#8221; in this game. Thanks Tobias.</p>
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		<title>By: Tobias Scheuer</title>
		<link>http://www.gameproducer.net/2010/05/10/escape-from-alcatraz/comment-page-1/#comment-140349</link>
		<dc:creator>Tobias Scheuer</dc:creator>
		<pubDate>Wed, 12 May 2010 07:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4556#comment-140349</guid>
		<description>Sounds good. Please make sure that the mission can be done without (or almost w/o) killing, maybe as added challenge (liked that in Thief so much). If there&#039;s something to test, I&#039;d be glad to help out.</description>
		<content:encoded><![CDATA[<p>Sounds good. Please make sure that the mission can be done without (or almost w/o) killing, maybe as added challenge (liked that in Thief so much). If there&#8217;s something to test, I&#8217;d be glad to help out.</p>
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	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/10/escape-from-alcatraz/comment-page-1/#comment-140348</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 12 May 2010 05:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4556#comment-140348</guid>
		<description>Sure, thanks mate. 

P.S. Signing up to my mailing list is a sure fire way to get informed at some point:
http://www.gameproducer.net/newsletter/</description>
		<content:encoded><![CDATA[<p>Sure, thanks mate. </p>
<p>P.S. Signing up to my mailing list is a sure fire way to get informed at some point:<br />
<a href="http://www.gameproducer.net/newsletter/" rel="nofollow">http://www.gameproducer.net/newsletter/</a></p>
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	<item>
		<title>By: MrK</title>
		<link>http://www.gameproducer.net/2010/05/10/escape-from-alcatraz/comment-page-1/#comment-140334</link>
		<dc:creator>MrK</dc:creator>
		<pubDate>Mon, 10 May 2010 19:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4556#comment-140334</guid>
		<description>I&#039;m so glad you decided on this theme. Really looking forward to it. Let me know if you need any help with ideas, feedback or testing :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m so glad you decided on this theme. Really looking forward to it. Let me know if you need any help with ideas, feedback or testing :)</p>
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