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	<title>Comments on: Me Thinks Respawn Has a Huge Impact on The Gameplay Experience</title>
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	<link>http://www.gameproducer.net/2010/05/16/me-thinks-respawn-has-a-huge-impact-on-the-gameplay-experience/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2010/05/16/me-thinks-respawn-has-a-huge-impact-on-the-gameplay-experience/comment-page-1/#comment-140423</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Tue, 18 May 2010 21:39:44 +0000</pubDate>
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		<description>But Buddhists never tell you what their respawn time is (do they?) It could be ages.</description>
		<content:encoded><![CDATA[<p>But Buddhists never tell you what their respawn time is (do they?) It could be ages.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/16/me-thinks-respawn-has-a-huge-impact-on-the-gameplay-experience/comment-page-1/#comment-140415</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 18 May 2010 05:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4566#comment-140415</guid>
		<description>@David: auch. I suppose TF2 on the other hand is more of a fast shooter game..

@Eckyman: &quot;Respawn can make or break a tactical online shooter.&quot; that&#039;s what I tried to say in my blog post and needed to use hundreds of words... You should be writing this :)</description>
		<content:encoded><![CDATA[<p>@David: auch. I suppose TF2 on the other hand is more of a fast shooter game..</p>
<p>@Eckyman: &#8220;Respawn can make or break a tactical online shooter.&#8221; that&#8217;s what I tried to say in my blog post and needed to use hundreds of words&#8230; You should be writing this :)</p>
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		<title>By: Eckyman</title>
		<link>http://www.gameproducer.net/2010/05/16/me-thinks-respawn-has-a-huge-impact-on-the-gameplay-experience/comment-page-1/#comment-140401</link>
		<dc:creator>Eckyman</dc:creator>
		<pubDate>Mon, 17 May 2010 10:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4566#comment-140401</guid>
		<description>Respawn can make or break a tactical online shooter.

The Socom series on PS2/3 have all used a one life per round system which forced you to take things easier. Encouraged more teamwork and caution.

Heavy respawn shooters like CoD encourage a run and gun style of gameplay because there is no penalty to death. You simply re-enter the meat grinder with only a few seconds wait.

If you died in Socom, you could be sitting around for 10 minutes waiting for the round to end. Great for people who wanted some strategy in a shooter, bad for the ADD generation who just want to rambo it up.</description>
		<content:encoded><![CDATA[<p>Respawn can make or break a tactical online shooter.</p>
<p>The Socom series on PS2/3 have all used a one life per round system which forced you to take things easier. Encouraged more teamwork and caution.</p>
<p>Heavy respawn shooters like CoD encourage a run and gun style of gameplay because there is no penalty to death. You simply re-enter the meat grinder with only a few seconds wait.</p>
<p>If you died in Socom, you could be sitting around for 10 minutes waiting for the round to end. Great for people who wanted some strategy in a shooter, bad for the ADD generation who just want to rambo it up.</p>
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		<title>By: Pathogen David</title>
		<link>http://www.gameproducer.net/2010/05/16/me-thinks-respawn-has-a-huge-impact-on-the-gameplay-experience/comment-page-1/#comment-140395</link>
		<dc:creator>Pathogen David</dc:creator>
		<pubDate>Sun, 16 May 2010 17:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4566#comment-140395</guid>
		<description>Yeah, short respawn rates can ruin a game. I know that in TF2, it is very common for server admins to host instant or short respawn server. However, I think this destroys the game because by doing this they are removing the cooldown time you get while waiting to respawn and it ruins several game play mechanics. (And as you said makes less of a reason to stay alive.)</description>
		<content:encoded><![CDATA[<p>Yeah, short respawn rates can ruin a game. I know that in TF2, it is very common for server admins to host instant or short respawn server. However, I think this destroys the game because by doing this they are removing the cooldown time you get while waiting to respawn and it ruins several game play mechanics. (And as you said makes less of a reason to stay alive.)</p>
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