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	<title>Comments on: Games: Art of Science?</title>
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	<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140508</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 26 May 2010 18:04:54 +0000</pubDate>
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		<description>@Ben: not to forget that science in itself is much about art... and art is much about science.

Yet, we all (including myself) seem to have clear opinions on the ratio :D</description>
		<content:encoded><![CDATA[<p>@Ben: not to forget that science in itself is much about art&#8230; and art is much about science.</p>
<p>Yet, we all (including myself) seem to have clear opinions on the ratio :D</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140506</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Wed, 26 May 2010 13:27:18 +0000</pubDate>
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		<description>Making games is the art of inventing game play ideas which are fun to play. So in first place it&#039;s thinkings, then coding. Often games need also graphics and/or sounds, but not always. And also then there are completely different needs and styles for arts, which also needs thinking first.</description>
		<content:encoded><![CDATA[<p>Making games is the art of inventing game play ideas which are fun to play. So in first place it&#8217;s thinkings, then coding. Often games need also graphics and/or sounds, but not always. And also then there are completely different needs and styles for arts, which also needs thinking first.</p>
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		<title>By: Ben</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140461</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 21 May 2010 14:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4589#comment-140461</guid>
		<description>But I should add, not just games, you could argue programming in general is both art and science.</description>
		<content:encoded><![CDATA[<p>But I should add, not just games, you could argue programming in general is both art and science.</p>
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		<title>By: Ben</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140460</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 21 May 2010 14:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4589#comment-140460</guid>
		<description>Right underneath my computer screen (it&#039;s  too low otherwise) is a thick book with the title &quot;Pascal: An Introduction to the Art and Science of Programming&quot;. Sure I don&#039;t use pascal any more but the title always inspires me.

It can depend on the type of game, but as an example, I&#039;ve just started working on a terrain generator (screenshots here if you&#039;re interested http://socoder.net/?blogs=22947 ) that I&#039;m trying to make as accurate as possible by simulating wind, rain, water flow, rivers, lakes, etc. I&#039;m very much reading up on geology and weather patterns (rain shadows, how much rainfall you need for specific biomes, etc), so definitely a big science aspect there and additionally scientific in the optimisations I&#039;ll need to do to reduce the world generation time! But also I&#039;m not a &quot;graphical&quot; artist at all and I&#039;d consider games programming my artistic/creative outlet.

/ramble!</description>
		<content:encoded><![CDATA[<p>Right underneath my computer screen (it&#8217;s  too low otherwise) is a thick book with the title &#8220;Pascal: An Introduction to the Art and Science of Programming&#8221;. Sure I don&#8217;t use pascal any more but the title always inspires me.</p>
<p>It can depend on the type of game, but as an example, I&#8217;ve just started working on a terrain generator (screenshots here if you&#8217;re interested <a href="http://socoder.net/?blogs=22947" rel="nofollow">http://socoder.net/?blogs=22947</a> ) that I&#8217;m trying to make as accurate as possible by simulating wind, rain, water flow, rivers, lakes, etc. I&#8217;m very much reading up on geology and weather patterns (rain shadows, how much rainfall you need for specific biomes, etc), so definitely a big science aspect there and additionally scientific in the optimisations I&#8217;ll need to do to reduce the world generation time! But also I&#8217;m not a &#8220;graphical&#8221; artist at all and I&#8217;d consider games programming my artistic/creative outlet.</p>
<p>/ramble!</p>
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		<title>By: Leroy 'The 1nteger' Frederick</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140456</link>
		<dc:creator>Leroy 'The 1nteger' Frederick</dc:creator>
		<pubDate>Fri, 21 May 2010 10:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4589#comment-140456</guid>
		<description>I can&#039;t pick because they can be both, just like modern (although sometimes dodgy) art can be art or science or both, if that makes sense?

Tobias is also right, they are / can be entertainment too. Different games can be different things including a combination of many. Hard Rain&#039;s a modern example as I consider they&#039;re games as interactive storytelling rather then pure traditional entertainment / game.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t pick because they can be both, just like modern (although sometimes dodgy) art can be art or science or both, if that makes sense?</p>
<p>Tobias is also right, they are / can be entertainment too. Different games can be different things including a combination of many. Hard Rain&#8217;s a modern example as I consider they&#8217;re games as interactive storytelling rather then pure traditional entertainment / game.</p>
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		<title>By: Tobias Scheuer</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140451</link>
		<dc:creator>Tobias Scheuer</dc:creator>
		<pubDate>Fri, 21 May 2010 06:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4589#comment-140451</guid>
		<description>What about &quot;entertainment&quot;?</description>
		<content:encoded><![CDATA[<p>What about &#8220;entertainment&#8221;?</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140449</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 21 May 2010 05:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4589#comment-140449</guid>
		<description>Only 25 votes (compared to 100+ votes for earlier &quot;bought pixel art?&quot; poll). I think most people really find it difficult/bad to vote for either one... there&#039;s something in preventing. 

I ended up pressing &quot;science&quot; there, since me thinks that &quot;purely artistic game&quot; has no &quot;game&quot; in it. As a pure &quot;science&quot; (whichever way that&#039;s understood...) there&#039;s still chances to actually have a game, although not artistically satisfying. 

But that&#039;s a lousy statement... I&#039;d vote both if I would have put that option there. Much what MC said there: &lt;i&gt;&quot;good games will have art or science…. GREAT games will have both&quot;&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Only 25 votes (compared to 100+ votes for earlier &#8220;bought pixel art?&#8221; poll). I think most people really find it difficult/bad to vote for either one&#8230; there&#8217;s something in preventing. </p>
<p>I ended up pressing &#8220;science&#8221; there, since me thinks that &#8220;purely artistic game&#8221; has no &#8220;game&#8221; in it. As a pure &#8220;science&#8221; (whichever way that&#8217;s understood&#8230;) there&#8217;s still chances to actually have a game, although not artistically satisfying. </p>
<p>But that&#8217;s a lousy statement&#8230; I&#8217;d vote both if I would have put that option there. Much what MC said there: <i>&#8220;good games will have art or science…. GREAT games will have both&#8221;</i></p>
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		<title>By: Sebastien Larocque</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140448</link>
		<dc:creator>Sebastien Larocque</dc:creator>
		<pubDate>Fri, 21 May 2010 02:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4589#comment-140448</guid>
		<description>I voted art because I think games naturally fall in the artistic domain, however I believe they are both.  To me, games are the perfect fusion of the arts and sciences.</description>
		<content:encoded><![CDATA[<p>I voted art because I think games naturally fall in the artistic domain, however I believe they are both.  To me, games are the perfect fusion of the arts and sciences.</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140447</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Thu, 20 May 2010 21:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4589#comment-140447</guid>
		<description>IMHO science forms the base for the art. E.g. 3D render pipelines are pure science. Creating entertainment is art.

Assembling the scientific parts to make a good game is art, at least for me. Vote: Art.</description>
		<content:encoded><![CDATA[<p>IMHO science forms the base for the art. E.g. 3D render pipelines are pure science. Creating entertainment is art.</p>
<p>Assembling the scientific parts to make a good game is art, at least for me. Vote: Art.</p>
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		<title>By: MC</title>
		<link>http://www.gameproducer.net/2010/05/20/games-art-of-science/comment-page-1/#comment-140446</link>
		<dc:creator>MC</dc:creator>
		<pubDate>Thu, 20 May 2010 21:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4589#comment-140446</guid>
		<description>good games will have art or science.... GREAT games will have both</description>
		<content:encoded><![CDATA[<p>good games will have art or science&#8230;. GREAT games will have both</p>
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