I’m currently on an exploration venue. I started thinking of new game ideas for the next project, built first prototype (threw it away). Then started working on idea #2, which evolved into a prison escape themed stealth game.
I’m now in the edge of “multiplay or not“, a theme which I mentioned couple of months ago. The idea of Great Escape remake is a nice one, but there’s one thing that’s lacking: multiplayer. The more I tested the game, the more I thought about it, the more I was drifting away from multiplayer.
And regarding multiplayer, I’m presenting myself a question which the game concept must pass:
“Would I enjoy playing this game?”
That’s the solution. That’s the answer to “multiplay or not” question.
The answer for single-player “Great Escape” remake is “yes, like once”.
If it was a multiplayer, probably a lot more often.
And how to make it multiplayer? Well, that’s the challenge. I’m doing some circling around and listing what kind of multiplayer games I enjoy and how I could present these concepts in a multiplayer game in a fun way. I think I’ve found the art style (minimalistic) and (possibly) a theme (prison/escape seems fine for now, although if I find a different one, this might go – samurai theme is still in the back of my head).
Next step: digging deeper in the ground of “what I enjoy in multiplayer games”.