<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Have You Done Micropayments (In Games)</title>
	<atom:link href="http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140547</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 30 May 2010 05:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140547</guid>
		<description>Thanks guys for the comments. 

Here&#039;s one nice read (check the player comments too):
http://www.bit-tech.net/gaming/pc/2010/05/24/how-much-should-dlc-cost/comments</description>
		<content:encoded><![CDATA[<p>Thanks guys for the comments. </p>
<p>Here&#8217;s one nice read (check the player comments too):<br />
<a href="http://www.bit-tech.net/gaming/pc/2010/05/24/how-much-should-dlc-cost/comments" rel="nofollow">http://www.bit-tech.net/gaming/pc/2010/05/24/how-much-should-dlc-cost/comments</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tobias Scheuer</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140525</link>
		<dc:creator>Tobias Scheuer</dc:creator>
		<pubDate>Fri, 28 May 2010 06:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140525</guid>
		<description>That anonymous posting 3 above is mine. No idea why the name has gone missing...</description>
		<content:encoded><![CDATA[<p>That anonymous posting 3 above is mine. No idea why the name has gone missing&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: laurent</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140517</link>
		<dc:creator>laurent</dc:creator>
		<pubDate>Thu, 27 May 2010 16:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140517</guid>
		<description>The best place to analyze how to place microtransactions in a game is the Mochi featured game list.  The ninja kiwi guys last 2-3 games Bloons TD4 and SAS Zombie,  show how micro-transactions in games should work.  I would review those before trying it myself.</description>
		<content:encoded><![CDATA[<p>The best place to analyze how to place microtransactions in a game is the Mochi featured game list.  The ninja kiwi guys last 2-3 games Bloons TD4 and SAS Zombie,  show how micro-transactions in games should work.  I would review those before trying it myself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140516</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 27 May 2010 15:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140516</guid>
		<description>I&#039;ve only ever done in game purchasing in iPhone apps.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only ever done in game purchasing in iPhone apps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140515</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 May 2010 10:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140515</guid>
		<description>I have only once bought something ingame, which was to support the developers. Got some eye candy for those few dollars, which didn&#039;t affect gameplay at all. 

Usually in any online game, if paying players do get too significant advantage, it will pull off the non-paying majority. So it&#039;s actually not easy to get the balance right... things to pay for include time-savers, i.e. like mounts in Runes of Magic (or teleports like hermitC mentioned). Or longer build-lists, so you don&#039;t have to log in several times a day to add to your build list (like I see currently in Lord of Ultima). Any sort of decorations, like furniture in Runes of Magic. 

If a purchase expands the game, that is more difficult (haven&#039;t seen anything like that working). Would exclude the non-paying majority, which is not a good thing...</description>
		<content:encoded><![CDATA[<p>I have only once bought something ingame, which was to support the developers. Got some eye candy for those few dollars, which didn&#8217;t affect gameplay at all. </p>
<p>Usually in any online game, if paying players do get too significant advantage, it will pull off the non-paying majority. So it&#8217;s actually not easy to get the balance right&#8230; things to pay for include time-savers, i.e. like mounts in Runes of Magic (or teleports like hermitC mentioned). Or longer build-lists, so you don&#8217;t have to log in several times a day to add to your build list (like I see currently in Lord of Ultima). Any sort of decorations, like furniture in Runes of Magic. </p>
<p>If a purchase expands the game, that is more difficult (haven&#8217;t seen anything like that working). Would exclude the non-paying majority, which is not a good thing&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140513</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 26 May 2010 20:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140513</guid>
		<description>I also bought some additional content for some XBLA games.  Not sure if that counts.</description>
		<content:encoded><![CDATA[<p>I also bought some additional content for some XBLA games.  Not sure if that counts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140512</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 26 May 2010 20:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140512</guid>
		<description>Yeah I bought something on Facebook to test out someone else&#039;s system.

Only 5% or less of players actually spend money in-game but it&#039;s a numbers game, get 1,000,000 players and you&#039;re set.</description>
		<content:encoded><![CDATA[<p>Yeah I bought something on Facebook to test out someone else&#8217;s system.</p>
<p>Only 5% or less of players actually spend money in-game but it&#8217;s a numbers game, get 1,000,000 players and you&#8217;re set.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140511</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Wed, 26 May 2010 20:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140511</guid>
		<description>Good points.

An additional point I can come up with is time saving for money. An example would be a teleporting device or spell which can warp you back to a chosen point. It can save much time for a little fee.</description>
		<content:encoded><![CDATA[<p>Good points.</p>
<p>An additional point I can come up with is time saving for money. An example would be a teleporting device or spell which can warp you back to a chosen point. It can save much time for a little fee.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jarnik</title>
		<link>http://www.gameproducer.net/2010/05/26/have-you-done-micropayments-in-games/comment-page-1/#comment-140510</link>
		<dc:creator>Jarnik</dc:creator>
		<pubDate>Wed, 26 May 2010 19:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4606#comment-140510</guid>
		<description>Danc wrote a neat essay on monetizing in games - http://www.lostgarden.com/2009/07/flash-love-letter-2009-part-1.html (Generating value, Reaching customers - focused on Flash apps, but applicable on games in general)</description>
		<content:encoded><![CDATA[<p>Danc wrote a neat essay on monetizing in games &#8211; <a href="http://www.lostgarden.com/2009/07/flash-love-letter-2009-part-1.html" rel="nofollow">http://www.lostgarden.com/2009/07/flash-love-letter-2009-part-1.html</a> (Generating value, Reaching customers &#8211; focused on Flash apps, but applicable on games in general)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
