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	<title>Comments on: Downloadable Versus Browser Based (Could Use a Bit Of Technical Aid For Networking Code&#8230;)</title>
	<atom:link href="http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Tony</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140677</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sat, 05 Jun 2010 14:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140677</guid>
		<description>For me, downloadable game means you need to invest more, human resources, money, and many more.

While a browser-based game means a small group of ppl could make it come true.

I have created http://www.playbbg.com, but few ppl would like to advertise their games.  The problem I think Browser-based game has small potential in the huge market.

Anyway, each has its cons and pros. I&#039;d like to stay current with your blog.</description>
		<content:encoded><![CDATA[<p>For me, downloadable game means you need to invest more, human resources, money, and many more.</p>
<p>While a browser-based game means a small group of ppl could make it come true.</p>
<p>I have created <a href="http://www.playbbg.com" rel="nofollow">http://www.playbbg.com</a>, but few ppl would like to advertise their games.  The problem I think Browser-based game has small potential in the huge market.</p>
<p>Anyway, each has its cons and pros. I&#8217;d like to stay current with your blog.</p>
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		<title>By: jtrencsenyi</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140618</link>
		<dc:creator>jtrencsenyi</dc:creator>
		<pubDate>Thu, 03 Jun 2010 08:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140618</guid>
		<description>Maybe it will help:
http://forum.unity3d.com/viewtopic.php?t=30788</description>
		<content:encoded><![CDATA[<p>Maybe it will help:<br />
<a href="http://forum.unity3d.com/viewtopic.php?t=30788" rel="nofollow">http://forum.unity3d.com/viewtopic.php?t=30788</a></p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140595</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 02 Jun 2010 04:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140595</guid>
		<description>@tycoon: yeh, and especially now in the prototyping phase. Even if I&#039;d decide to do blitzmax at some point it might make sense to create web version first (mainly since there&#039;s nothing to download - so testing becomes one step easier :)).</description>
		<content:encoded><![CDATA[<p>@tycoon: yeh, and especially now in the prototyping phase. Even if I&#8217;d decide to do blitzmax at some point it might make sense to create web version first (mainly since there&#8217;s nothing to download &#8211; so testing becomes one step easier :)).</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140583</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 01 Jun 2010 08:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140583</guid>
		<description>If there was a simple &amp; clear example code for a playable (mini) game, I could consider Unity again (they have been bringing these on the boards). 

What I&#039;m not interested in is making a too big mess out of this... starting to configure different master servers (and handle any reboots to deal with crash issues or whatnot :)) 

If there was a sample, I&#039;d consider it... now I feel it&#039;s too risky.</description>
		<content:encoded><![CDATA[<p>If there was a simple &#038; clear example code for a playable (mini) game, I could consider Unity again (they have been bringing these on the boards). </p>
<p>What I&#8217;m not interested in is making a too big mess out of this&#8230; starting to configure different master servers (and handle any reboots to deal with crash issues or whatnot :)) </p>
<p>If there was a sample, I&#8217;d consider it&#8230; now I feel it&#8217;s too risky.</p>
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		<title>By: jtrencsenyi</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140581</link>
		<dc:creator>jtrencsenyi</dc:creator>
		<pubDate>Tue, 01 Jun 2010 08:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140581</guid>
		<description>A SmartFoxServer based Unity3D MMO:
http://www.jumpstart.com

and a Unity3D based Online Golf by Electronic Arts:
http://tigerwoodsonline.ea.com</description>
		<content:encoded><![CDATA[<p>A SmartFoxServer based Unity3D MMO:<br />
<a href="http://www.jumpstart.com" rel="nofollow">http://www.jumpstart.com</a></p>
<p>and a Unity3D based Online Golf by Electronic Arts:<br />
<a href="http://tigerwoodsonline.ea.com" rel="nofollow">http://tigerwoodsonline.ea.com</a></p>
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		<title>By: jtrencsenyi</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140580</link>
		<dc:creator>jtrencsenyi</dc:creator>
		<pubDate>Tue, 01 Jun 2010 08:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140580</guid>
		<description>I think the Unity3D Master Server is RakNet based. But you can use the SmartFoxServer (http://www.smartfoxserver.com) too...</description>
		<content:encoded><![CDATA[<p>I think the Unity3D Master Server is RakNet based. But you can use the SmartFoxServer (<a href="http://www.smartfoxserver.com" rel="nofollow">http://www.smartfoxserver.com</a>) too&#8230;</p>
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		<title>By: tycoon games</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140579</link>
		<dc:creator>tycoon games</dc:creator>
		<pubDate>Tue, 01 Jun 2010 07:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140579</guid>
		<description>In the end I&#039;d say stick with what you know better, if is blitzbasic do it. We all know how a java browser game (minecraft) is doing, so really all that matter is the game itself.
I picked webgame but I&#039;m also using google appengine so I can still code in python :)</description>
		<content:encoded><![CDATA[<p>In the end I&#8217;d say stick with what you know better, if is blitzbasic do it. We all know how a java browser game (minecraft) is doing, so really all that matter is the game itself.<br />
I picked webgame but I&#8217;m also using google appengine so I can still code in python :)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140578</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 01 Jun 2010 07:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140578</guid>
		<description>There&#039;s posts about unity networking issues here:
http://forum.unity3d.com/viewforum.php?f=22</description>
		<content:encoded><![CDATA[<p>There&#8217;s posts about unity networking issues here:<br />
<a href="http://forum.unity3d.com/viewforum.php?f=22" rel="nofollow">http://forum.unity3d.com/viewforum.php?f=22</a></p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140577</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 01 Jun 2010 07:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140577</guid>
		<description>There is (was?) some issues with the networking side of things. Master server and stuff like that. (I think I posted about those earlier)</description>
		<content:encoded><![CDATA[<p>There is (was?) some issues with the networking side of things. Master server and stuff like that. (I think I posted about those earlier)</p>
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		<title>By: jtrencsenyi</title>
		<link>http://www.gameproducer.net/2010/05/31/downloadable-versus-browser-based-could-use-a-bit-of-technical-aid-for-networking-code/comment-page-1/#comment-140576</link>
		<dc:creator>jtrencsenyi</dc:creator>
		<pubDate>Tue, 01 Jun 2010 06:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4621#comment-140576</guid>
		<description>Make your game with Unity3D! It can build a web, Windows, MacOSX, iPhone/iPad, Wii, Xbox360 versions for you...</description>
		<content:encoded><![CDATA[<p>Make your game with Unity3D! It can build a web, Windows, MacOSX, iPhone/iPad, Wii, Xbox360 versions for you&#8230;</p>
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