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	<title>Comments on: Do You Use Design Documents?</title>
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	<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Ville Autio</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140709</link>
		<dc:creator>Ville Autio</dc:creator>
		<pubDate>Tue, 08 Jun 2010 07:31:16 +0000</pubDate>
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		<description>Yes, I do use GDDs. Not always as detailed as Chris Taylor&#039;s template. My GDDs are a mix of template and todo-lists</description>
		<content:encoded><![CDATA[<p>Yes, I do use GDDs. Not always as detailed as Chris Taylor&#8217;s template. My GDDs are a mix of template and todo-lists</p>
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		<title>By: Spunkmeyer</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140672</link>
		<dc:creator>Spunkmeyer</dc:creator>
		<pubDate>Sat, 05 Jun 2010 09:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140672</guid>
		<description>Like Jake: Yes for bigger things. No for small tests and such.</description>
		<content:encoded><![CDATA[<p>Like Jake: Yes for bigger things. No for small tests and such.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140659</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 05 Jun 2010 01:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140659</guid>
		<description>For work Yes, and for anything big.  For small fun stuff, no.</description>
		<content:encoded><![CDATA[<p>For work Yes, and for anything big.  For small fun stuff, no.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140656</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Fri, 04 Jun 2010 22:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140656</guid>
		<description>I&#039;m in the &quot;yes and no&quot; camp.  Design documents can be very useful in some situations, such as when the game is really large or when you need to coordinate between a lot of people.  Experienced people can also use a game design document as a guide to fleshing out a game.

But, I don&#039;t use design documents as a monolithic pronouncement of what is set in stone.  I think anyone who tries to do that is in for a world of hurt.  But, enough information to provide some structure is invaluable.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the &#8220;yes and no&#8221; camp.  Design documents can be very useful in some situations, such as when the game is really large or when you need to coordinate between a lot of people.  Experienced people can also use a game design document as a guide to fleshing out a game.</p>
<p>But, I don&#8217;t use design documents as a monolithic pronouncement of what is set in stone.  I think anyone who tries to do that is in for a world of hurt.  But, enough information to provide some structure is invaluable.</p>
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		<title>By: Alex</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140655</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 04 Jun 2010 18:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140655</guid>
		<description>Absolutely yes. I&#039;ve worked on games both with and without design docs. The latter result in level review meetings where something happens, and someone asks, &quot;Well, wait, what&#039;s SUPPOSED to happen here?&quot; and NO ONE KNOWS.</description>
		<content:encoded><![CDATA[<p>Absolutely yes. I&#8217;ve worked on games both with and without design docs. The latter result in level review meetings where something happens, and someone asks, &#8220;Well, wait, what&#8217;s SUPPOSED to happen here?&#8221; and NO ONE KNOWS.</p>
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		<title>By: hermitC</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140654</link>
		<dc:creator>hermitC</dc:creator>
		<pubDate>Fri, 04 Jun 2010 18:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140654</guid>
		<description>I remember writing it some months ago. Don&#039;t ask me where it is today. The new level editor kicked me out of track.

I&#039;m sure, the doc is somewhere in my bedroom... have to clean up... :(</description>
		<content:encoded><![CDATA[<p>I remember writing it some months ago. Don&#8217;t ask me where it is today. The new level editor kicked me out of track.</p>
<p>I&#8217;m sure, the doc is somewhere in my bedroom&#8230; have to clean up&#8230; :(</p>
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		<title>By: Sam</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140653</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 04 Jun 2010 17:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140653</guid>
		<description>Yes, definitely.  While going on a limb is the &quot;easy&quot; way to do it, without the organization and streamline qualities a design document offers, things can get off track quite rapidly.</description>
		<content:encoded><![CDATA[<p>Yes, definitely.  While going on a limb is the &#8220;easy&#8221; way to do it, without the organization and streamline qualities a design document offers, things can get off track quite rapidly.</p>
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		<title>By: Pathogen David</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140652</link>
		<dc:creator>Pathogen David</dc:creator>
		<pubDate>Fri, 04 Jun 2010 17:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140652</guid>
		<description>We generally document critical things (EG: how the user will interact with the world editor or something) but not everything, there is a point where it just seems like you&#039;re wasting time documenting everything. We do however document all of our code (Using Doxygen) and have our code server set up to be able to automate the generation of this code. (Only semi-related but whatevs)</description>
		<content:encoded><![CDATA[<p>We generally document critical things (EG: how the user will interact with the world editor or something) but not everything, there is a point where it just seems like you&#8217;re wasting time documenting everything. We do however document all of our code (Using Doxygen) and have our code server set up to be able to automate the generation of this code. (Only semi-related but whatevs)</p>
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		<title>By: Jelani Harris</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140650</link>
		<dc:creator>Jelani Harris</dc:creator>
		<pubDate>Fri, 04 Jun 2010 17:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140650</guid>
		<description>I always start with a design document but I usually end up abandoning it in favor of a to-do list that encompasses everything I need to get done. 

Design documents are a good start - but they&#039;re a pain to update once major concepts change after some prototyping. A simple list is a lot more flexible, but I can see something that not working for bigger teams.</description>
		<content:encoded><![CDATA[<p>I always start with a design document but I usually end up abandoning it in favor of a to-do list that encompasses everything I need to get done. </p>
<p>Design documents are a good start &#8211; but they&#8217;re a pain to update once major concepts change after some prototyping. A simple list is a lot more flexible, but I can see something that not working for bigger teams.</p>
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		<title>By: Mario</title>
		<link>http://www.gameproducer.net/2010/06/04/do-you-use-design-documents/comment-page-1/#comment-140648</link>
		<dc:creator>Mario</dc:creator>
		<pubDate>Fri, 04 Jun 2010 16:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4638#comment-140648</guid>
		<description>For the publisher we use big, pretty, not very precise and not so useful for development documents.

For internal use we utilize few concrete, precise and more low level documents. Some of them may end up into the publisher&#039;s docs at some point.</description>
		<content:encoded><![CDATA[<p>For the publisher we use big, pretty, not very precise and not so useful for development documents.</p>
<p>For internal use we utilize few concrete, precise and more low level documents. Some of them may end up into the publisher&#8217;s docs at some point.</p>
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