Okay, Social Platform Might Replace Something…

On my provoking last blog post I pondered that social platform will expand the gaming market: players who have never played anything, will join the ranks and play Facebook games. I stated that FB would not replace anything though: people who play their World of Warcrafts keep doing that.

It didn’t take long to jtrencsenyi to point out that there’s already 3D realtime shooter in Facebook… which sort of took the carpet under my feet.

The morele of the story, I will admit that yeh, when more games become browser based and work realtime (like, real competitors to Left 4 Dead or whatnot) then there’s chances that FB gaming replaces something. Those Farmville clones will never stop any Fifa ’10 player to from playing virtual football. (Maybe).

But… when? The Paintball game there uses Unity. So yeh, when there’s decent option for browser based gaming (like Unity does) and when there’s more than 1 realtime game to play there… then there’s some chances that some gaming might go to that direction.

But morally I was right.

Juuso Hietalahti


  1. True, all plugins are obstacles, but there’s attempts to do this well… and I wouldn’t be amazed to see some sort of “standard” (whether commonly accepted, or developed by Some Big Company) in this matter as well.

    By the way, have you checked:

  2. Honestly, I’m a bit worried about Unity3d. On one hand, it’s great to see that native gaming can be integrated with the web and social networks, but on the other, this shouldn’t be tied to any one particular technology platform like this. Unity3d might be a great game engine, but still, I’d like to see some similar browser plugin technology that is independent from it (or any other engine), so that people have the freedom to build their games on whatever technologies they see fit, and then deploy them on the web or social networks. There are some attempts, like OSAKit, but they don’t seem to have the same level of user acceptance as the Unity web plugin does.

    The best and most obvious way to achieve this would be if Unity themselves decided to decouple the web deployment (and connected sandboxing) technology from the game engine, but of course it is not in their business interest. Another possibility would be if some of the big tech companies like Microsoft or Google started pushing in this direction. And in fact, Google seems to have begun doing just that with their upcoming NativeClient stuff. At the moment I’m hoping that this is going to gain momentum and make it possible to do some serious game development based on existing C++ technology, but deploying on the web.

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