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	<title>Comments on: How Much Games Should Cost, What You Think?</title>
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	<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Andy</title>
		<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/comment-page-1/#comment-140795</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 14 Jun 2010 12:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4670#comment-140795</guid>
		<description>From personal experience price has no bearing on my enjoyment of a game. 

Something I always think of in these cases is my experience of buying Mass Effect. I bought the first game for £5 second hand, and really enjoyed it, but because I&#039;d really enjoyed the first I was totally pumped for the second and bought it the moment it was released at £27 (so more than 5x the cost that I got the first one.)

I guess what I&#039;m saying is that people are bound to pay more if they have an emotional attachment to a developer or series. Most of the time this is from users buying an older game from the developer at a cheaper price and enjoying it. This works well for Bioware, SquareEnix, Valve and for more independent peeps positech, popcap, and so on.

Building a good brand is better than building a great game in terms of what you can sell your next title for. In my opinion anyway ^_^</description>
		<content:encoded><![CDATA[<p>From personal experience price has no bearing on my enjoyment of a game. </p>
<p>Something I always think of in these cases is my experience of buying Mass Effect. I bought the first game for £5 second hand, and really enjoyed it, but because I&#8217;d really enjoyed the first I was totally pumped for the second and bought it the moment it was released at £27 (so more than 5x the cost that I got the first one.)</p>
<p>I guess what I&#8217;m saying is that people are bound to pay more if they have an emotional attachment to a developer or series. Most of the time this is from users buying an older game from the developer at a cheaper price and enjoying it. This works well for Bioware, SquareEnix, Valve and for more independent peeps positech, popcap, and so on.</p>
<p>Building a good brand is better than building a great game in terms of what you can sell your next title for. In my opinion anyway ^_^</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/comment-page-1/#comment-140784</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Sun, 13 Jun 2010 21:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4670#comment-140784</guid>
		<description>I voted $50 because most games in Finland cost around that, and I only buy games which are worth that. Sometimes there are also classic games which cost around $14, but that is a special case.</description>
		<content:encoded><![CDATA[<p>I voted $50 because most games in Finland cost around that, and I only buy games which are worth that. Sometimes there are also classic games which cost around $14, but that is a special case.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/comment-page-1/#comment-140782</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 13 Jun 2010 17:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4670#comment-140782</guid>
		<description>Good points Jake. That last statement is so true. I&#039;m saying that I like $10 price point, but you can see me spending donuts on much higher prices... :)</description>
		<content:encoded><![CDATA[<p>Good points Jake. That last statement is so true. I&#8217;m saying that I like $10 price point, but you can see me spending donuts on much higher prices&#8230; :)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/comment-page-1/#comment-140781</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sun, 13 Jun 2010 16:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4670#comment-140781</guid>
		<description>Yes but there is a distribution curve with a sweet spot of around $15.  Of course money is left on the table for customers who&#039;d pay more so that&#039;s why you have special editions and extra content, and for those who&#039;d pay less you release a discounted version later on.  That captures moreorless the max revenue.  With social games powered by micro-transactions you also max out the possible revenue and have some customer spending hundreds, and sometimes thousands of dollars.

Another thing to consider: what people say they would spend is never the same as what they actually DO spend :-)</description>
		<content:encoded><![CDATA[<p>Yes but there is a distribution curve with a sweet spot of around $15.  Of course money is left on the table for customers who&#8217;d pay more so that&#8217;s why you have special editions and extra content, and for those who&#8217;d pay less you release a discounted version later on.  That captures moreorless the max revenue.  With social games powered by micro-transactions you also max out the possible revenue and have some customer spending hundreds, and sometimes thousands of dollars.</p>
<p>Another thing to consider: what people say they would spend is never the same as what they actually DO spend :-)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/comment-page-1/#comment-140779</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 13 Jun 2010 15:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4670#comment-140779</guid>
		<description>Quite a bit of variation in the vote results.</description>
		<content:encoded><![CDATA[<p>Quite a bit of variation in the vote results.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/comment-page-1/#comment-140775</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 13 Jun 2010 07:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4670#comment-140775</guid>
		<description>I&#039;d say: &quot;If my $10 helps these indie devs to make this possible then great!&quot;

o:)</description>
		<content:encoded><![CDATA[<p>I&#8217;d say: &#8220;If my $10 helps these indie devs to make this possible then great!&#8221;</p>
<p>o:)</p>
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		<title>By: Dave Toulouse</title>
		<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/comment-page-1/#comment-140771</link>
		<dc:creator>Dave Toulouse</dc:creator>
		<pubDate>Sun, 13 Jun 2010 02:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4670#comment-140771</guid>
		<description>First no offense to anyone ...

Second anyone that thinks what games should be sold for just doesn&#039;t get it.

I&#039;ve paid $10 for games I didn&#039;t like and paid $70 for games I enjoyed a lot (canadian dollar was worth next to nothing back then and the game was Phantasmagoria).

If you don&#039;t like the price of a game keep it for yourself and just don&#039;t buy it. Buying a game is not a right it&#039;s a choice. If the price is too high then it&#039;s the dev&#039;s problem and not yours. Someone that feels betrayed over and over about games&#039; price should just stick to free Flash game. Whining about price just doesn&#039;t achieve anything. If a game is indeed too costly for what it&#039;s worth then it will fail by itself.

We all know we&#039;re all cheap bastards. Why try to make a point about that ...

I&#039;ve seen people complain about a $20 game from an indie game developer just trying to make a living. It&#039;s of course easy to to pretend that by lowering the price this dev would have make x10 more sells but then those people rarely have released a game themselves ...

Bottom line? I don&#039;t have any pity for someone that have money to spend on games. Some people just don&#039;t know the value of money ...</description>
		<content:encoded><![CDATA[<p>First no offense to anyone &#8230;</p>
<p>Second anyone that thinks what games should be sold for just doesn&#8217;t get it.</p>
<p>I&#8217;ve paid $10 for games I didn&#8217;t like and paid $70 for games I enjoyed a lot (canadian dollar was worth next to nothing back then and the game was Phantasmagoria).</p>
<p>If you don&#8217;t like the price of a game keep it for yourself and just don&#8217;t buy it. Buying a game is not a right it&#8217;s a choice. If the price is too high then it&#8217;s the dev&#8217;s problem and not yours. Someone that feels betrayed over and over about games&#8217; price should just stick to free Flash game. Whining about price just doesn&#8217;t achieve anything. If a game is indeed too costly for what it&#8217;s worth then it will fail by itself.</p>
<p>We all know we&#8217;re all cheap bastards. Why try to make a point about that &#8230;</p>
<p>I&#8217;ve seen people complain about a $20 game from an indie game developer just trying to make a living. It&#8217;s of course easy to to pretend that by lowering the price this dev would have make x10 more sells but then those people rarely have released a game themselves &#8230;</p>
<p>Bottom line? I don&#8217;t have any pity for someone that have money to spend on games. Some people just don&#8217;t know the value of money &#8230;</p>
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		<title>By: Jerrac</title>
		<link>http://www.gameproducer.net/2010/06/12/how-much-games-should-cost-what-you-think/comment-page-1/#comment-140767</link>
		<dc:creator>Jerrac</dc:creator>
		<pubDate>Sat, 12 Jun 2010 18:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4670#comment-140767</guid>
		<description>Brand new releases should cost $20. I&#039;d buy a lot more games as soon as they come out if that was the price.

6 months to a year after, the price should drop to $10.

If they did that, the used game market would go away. Which would mean more money for the actual developers.</description>
		<content:encoded><![CDATA[<p>Brand new releases should cost $20. I&#8217;d buy a lot more games as soon as they come out if that was the price.</p>
<p>6 months to a year after, the price should drop to $10.</p>
<p>If they did that, the used game market would go away. Which would mean more money for the actual developers.</p>
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