<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Getting My Head Around This Mobile Stuff</title>
	<atom:link href="http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140825</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Wed, 16 Jun 2010 06:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140825</guid>
		<description>@Juuso: For 2D I&#039;m using an in-house tool for dividing an image into subsections (sprites). The difference from the free sprite-editors on the net is that you can split the image how you want, not being limited to things like 32x32 tiles. Also it allows to make simple animations and advanced stuff like module mapping (specify something like: where you see a red leg module, replace with blue leg module. This way you change the color of your character very easy. Method used in the good-old-times of j2me 2D games).
After this it&#039;s trivial to send those slices to OpenGL and you don&#039;t have to bother with layers like when using native iPhone drawing.</description>
		<content:encoded><![CDATA[<p>@Juuso: For 2D I&#8217;m using an in-house tool for dividing an image into subsections (sprites). The difference from the free sprite-editors on the net is that you can split the image how you want, not being limited to things like 32&#215;32 tiles. Also it allows to make simple animations and advanced stuff like module mapping (specify something like: where you see a red leg module, replace with blue leg module. This way you change the color of your character very easy. Method used in the good-old-times of j2me 2D games).<br />
After this it&#8217;s trivial to send those slices to OpenGL and you don&#8217;t have to bother with layers like when using native iPhone drawing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lonestarr</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140821</link>
		<dc:creator>lonestarr</dc:creator>
		<pubDate>Tue, 15 Jun 2010 22:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140821</guid>
		<description>Well, I like this superhero, but I&#039;m afraid there were no new comics since 2006:
http://www.comics-db.com/DC_Comics/F/The_Flash/Volume_2/more11.html
OK, the character is in the &quot;Justice League&quot; but it&#039;s just a side character.
See how far he is in the background here:
http://www.imdb.com/media/rm3891564288/tt1494772
And there&#039;s no planned movie:
http://www.imdb.com/find?s=tt&amp;q=flash
While even the green lantern has its own movie:
http://www.imdb.com/title/tt1133985/
By the way, here is an awesome fan made trailer:
http://www.youtube.com/watch?v=wjUwsGGLEN8&amp;feature=related
Maybe I&#039;m wrong and Bruce Willis is jogging to get the feeling of his next role :)</description>
		<content:encoded><![CDATA[<p>Well, I like this superhero, but I&#8217;m afraid there were no new comics since 2006:<br />
<a href="http://www.comics-db.com/DC_Comics/F/The_Flash/Volume_2/more11.html" rel="nofollow">http://www.comics-db.com/DC_Comics/F/The_Flash/Volume_2/more11.html</a><br />
OK, the character is in the &#8220;Justice League&#8221; but it&#8217;s just a side character.<br />
See how far he is in the background here:<br />
<a href="http://www.imdb.com/media/rm3891564288/tt1494772" rel="nofollow">http://www.imdb.com/media/rm3891564288/tt1494772</a><br />
And there&#8217;s no planned movie:<br />
<a href="http://www.imdb.com/find?s=tt&#038;q=flash" rel="nofollow">http://www.imdb.com/find?s=tt&#038;q=flash</a><br />
While even the green lantern has its own movie:<br />
<a href="http://www.imdb.com/title/tt1133985/" rel="nofollow">http://www.imdb.com/title/tt1133985/</a><br />
By the way, here is an awesome fan made trailer:<br />
<a href="http://www.youtube.com/watch?v=wjUwsGGLEN8&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=wjUwsGGLEN8&#038;feature=related</a><br />
Maybe I&#8217;m wrong and Bruce Willis is jogging to get the feeling of his next role :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140819</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 15 Jun 2010 18:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140819</guid>
		<description>buried and forgotten? when did that happen?</description>
		<content:encoded><![CDATA[<p>buried and forgotten? when did that happen?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lonestarr</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140813</link>
		<dc:creator>lonestarr</dc:creator>
		<pubDate>Tue, 15 Jun 2010 08:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140813</guid>
		<description>@Gustav &amp; Juuso: There&#039;s a second meaning in the photo:
the Flash Superhero has been buried and forgotten for years and nobody cares :)</description>
		<content:encoded><![CDATA[<p>@Gustav &amp; Juuso: There&#8217;s a second meaning in the photo:<br />
the Flash Superhero has been buried and forgotten for years and nobody cares :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jtrencsenyi</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140809</link>
		<dc:creator>jtrencsenyi</dc:creator>
		<pubDate>Tue, 15 Jun 2010 05:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140809</guid>
		<description>MC: Mobile Orchard never made a succesful iPhone app, as I know...</description>
		<content:encoded><![CDATA[<p>MC: Mobile Orchard never made a succesful iPhone app, as I know&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140808</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 15 Jun 2010 04:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140808</guid>
		<description>@Gustav: Took me a second to get ;)

@Thomas: thanks for that info.

@Fili: thanks for the greatly detailed comment. I wonder what windows tools you are using, and I would rather try somebody else handle &quot;texture drawing&quot; rather than me writing code/engine around those features. That&#039;s why Cocos or some other is what I think will be good for me.

[android compatibility]
Yes, that&#039;s one thing that I thought as well - the different screens and stuff... could be painful indeed.

[price]
Funny that you mention this... since I was thinking exactly the same. Like doing &quot;premium iphone games&quot; ;)

@MC: I have read that actually. I wonder why that guy won&#039;t do Android ;)

@jtrencsenyi: Yeh, there&#039;s a list of Unity made games in the forums.

@mikeful: increasingly common... but I&#039;d take it will take some years to see them truly popular among us.</description>
		<content:encoded><![CDATA[<p>@Gustav: Took me a second to get ;)</p>
<p>@Thomas: thanks for that info.</p>
<p>@Fili: thanks for the greatly detailed comment. I wonder what windows tools you are using, and I would rather try somebody else handle &#8220;texture drawing&#8221; rather than me writing code/engine around those features. That&#8217;s why Cocos or some other is what I think will be good for me.</p>
<p>[android compatibility]<br />
Yes, that&#8217;s one thing that I thought as well &#8211; the different screens and stuff&#8230; could be painful indeed.</p>
<p>[price]<br />
Funny that you mention this&#8230; since I was thinking exactly the same. Like doing &#8220;premium iphone games&#8221; ;)</p>
<p>@MC: I have read that actually. I wonder why that guy won&#8217;t do Android ;)</p>
<p>@jtrencsenyi: Yeh, there&#8217;s a list of Unity made games in the forums.</p>
<p>@mikeful: increasingly common&#8230; but I&#8217;d take it will take some years to see them truly popular among us.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MC</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140806</link>
		<dc:creator>MC</dc:creator>
		<pubDate>Mon, 14 Jun 2010 23:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140806</guid>
		<description>You should read this: http://www.mobileorchard.com/goodbye/ 
regards :)</description>
		<content:encoded><![CDATA[<p>You should read this: <a href="http://www.mobileorchard.com/goodbye/" rel="nofollow">http://www.mobileorchard.com/goodbye/</a><br />
regards :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mikeful</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140804</link>
		<dc:creator>mikeful</dc:creator>
		<pubDate>Mon, 14 Jun 2010 20:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140804</guid>
		<description>Accessibility is big point in mobile games. You can make best browser/downloaded game ever but most people still use more mobile phone than sit in front of computer during day. Also powerful smartphones are increasingly common.</description>
		<content:encoded><![CDATA[<p>Accessibility is big point in mobile games. You can make best browser/downloaded game ever but most people still use more mobile phone than sit in front of computer during day. Also powerful smartphones are increasingly common.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jtrencsenyi</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140803</link>
		<dc:creator>jtrencsenyi</dc:creator>
		<pubDate>Mon, 14 Jun 2010 20:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140803</guid>
		<description>Fili: it&#039;s an urban legend. There are 1000+ Unity3D games in the AppStore.</description>
		<content:encoded><![CDATA[<p>Fili: it&#8217;s an urban legend. There are 1000+ Unity3D games in the AppStore.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2010/06/14/getting-my-head-around-this-mobile-stuff/comment-page-1/#comment-140802</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Mon, 14 Jun 2010 20:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4685#comment-140802</guid>
		<description>Oh, forgot to add the little surprises of 3rd party engines: remember when a lot of games were dropped from the appstore because they were made with Unity and Unity was using non-public API calls. Even if the problem was quickly fixed, I see it as an alarm signal.</description>
		<content:encoded><![CDATA[<p>Oh, forgot to add the little surprises of 3rd party engines: remember when a lot of games were dropped from the appstore because they were made with Unity and Unity was using non-public API calls. Even if the problem was quickly fixed, I see it as an alarm signal.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
