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	<title>Comments on: Indies Need to Pay Attention When Somebody Says: &#8220;[Insert Platform Here] Market Is Dead/Crowded/Saturated&#8221;</title>
	<atom:link href="http://www.gameproducer.net/2010/06/15/indies-need-to-pay-attention-when-somebody-says-insert-platform-here-market-is-deadcrowdedsaturated/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/06/15/indies-need-to-pay-attention-when-somebody-says-insert-platform-here-market-is-deadcrowdedsaturated/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Dave</title>
		<link>http://www.gameproducer.net/2010/06/15/indies-need-to-pay-attention-when-somebody-says-insert-platform-here-market-is-deadcrowdedsaturated/comment-page-1/#comment-142093</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 08 Sep 2010 10:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4702#comment-142093</guid>
		<description>Honestly, the market is saturated. The gold rush is over, and now people are fighting for that 1oz piece of gold floating in the stream. As an indie developer, there are just way too many apps in the market now. In about 1-2 years, there will be over 1 million apps. DOT COM BUST anyone?</description>
		<content:encoded><![CDATA[<p>Honestly, the market is saturated. The gold rush is over, and now people are fighting for that 1oz piece of gold floating in the stream. As an indie developer, there are just way too many apps in the market now. In about 1-2 years, there will be over 1 million apps. DOT COM BUST anyone?</p>
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		<title>By: Dave Toulouse</title>
		<link>http://www.gameproducer.net/2010/06/15/indies-need-to-pay-attention-when-somebody-says-insert-platform-here-market-is-deadcrowdedsaturated/comment-page-1/#comment-140823</link>
		<dc:creator>Dave Toulouse</dc:creator>
		<pubDate>Wed, 16 Jun 2010 00:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4702#comment-140823</guid>
		<description>&quot;build something fun and people will come and play it&quot;

That doesn&#039;t quite work like that I&#039;m afraid ... Of course those who will say that are probably successful so it would probably mean that anyone who isn&#039;t is just making bad games? Then what to think of games people &quot;generally&quot; agree they are bad but still have plenty of people playing them ...

There&#039;s much more needed than just having a good game. Knowing the right people, good timing, ability to get you noticed ...

Oh and be careful about what you read on indiegamer. The ability to post on a forum doesn&#039;t make the words you type to be true ;)</description>
		<content:encoded><![CDATA[<p>&#8220;build something fun and people will come and play it&#8221;</p>
<p>That doesn&#8217;t quite work like that I&#8217;m afraid &#8230; Of course those who will say that are probably successful so it would probably mean that anyone who isn&#8217;t is just making bad games? Then what to think of games people &#8220;generally&#8221; agree they are bad but still have plenty of people playing them &#8230;</p>
<p>There&#8217;s much more needed than just having a good game. Knowing the right people, good timing, ability to get you noticed &#8230;</p>
<p>Oh and be careful about what you read on indiegamer. The ability to post on a forum doesn&#8217;t make the words you type to be true ;)</p>
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		<title>By: lonestarr</title>
		<link>http://www.gameproducer.net/2010/06/15/indies-need-to-pay-attention-when-somebody-says-insert-platform-here-market-is-deadcrowdedsaturated/comment-page-1/#comment-140822</link>
		<dc:creator>lonestarr</dc:creator>
		<pubDate>Tue, 15 Jun 2010 22:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4702#comment-140822</guid>
		<description>I don&#039;t think the iPhone market is saturated, there is always room for quality. Same situations for PC games. I once read on indiegamer forum: &quot;build something fun and people will come and play it&quot;. This is not an excuse to avoid marketing tasks, but that&#039;s just a cool fact of creating games: customers are inherently attracted by the products.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the iPhone market is saturated, there is always room for quality. Same situations for PC games. I once read on indiegamer forum: &#8220;build something fun and people will come and play it&#8221;. This is not an excuse to avoid marketing tasks, but that&#8217;s just a cool fact of creating games: customers are inherently attracted by the products.</p>
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