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	<title>Comments on: Principle On Choosing The The Right Theme For Your Game</title>
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	<link>http://www.gameproducer.net/2010/07/02/principle-on-choosing-the-the-right-theme-for-your-game/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/02/principle-on-choosing-the-the-right-theme-for-your-game/comment-page-1/#comment-141121</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 02 Jul 2010 17:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4783#comment-141121</guid>
		<description>Yeh, I have tried out Penumbra demo - I really like the opening scene, and the atmosphere is just superb. Also enjoyed how they explained in their blog what issues physics puzzles (without &quot;levels&quot;) might have.

I&#039;ve only read some Metro 2033 hype, it sounded cool thing... but not so sure anymore :)</description>
		<content:encoded><![CDATA[<p>Yeh, I have tried out Penumbra demo &#8211; I really like the opening scene, and the atmosphere is just superb. Also enjoyed how they explained in their blog what issues physics puzzles (without &#8220;levels&#8221;) might have.</p>
<p>I&#8217;ve only read some Metro 2033 hype, it sounded cool thing&#8230; but not so sure anymore :)</p>
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		<title>By: Pathogen David</title>
		<link>http://www.gameproducer.net/2010/07/02/principle-on-choosing-the-the-right-theme-for-your-game/comment-page-1/#comment-141119</link>
		<dc:creator>Pathogen David</dc:creator>
		<pubDate>Fri, 02 Jul 2010 17:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4783#comment-141119</guid>
		<description>One game that came to mind while reading this is Metro 2033. In the game they try to create stealth situations, but they are very poorly done imo. There aren&#039;t a lot of stealth tools in the game, and the AI just isn&#039;t realistic enough for stealth. (EG: If you step on glass, the entire camp goes up in arms and never cools back down...seriously, you heard one glass crunch!)</description>
		<content:encoded><![CDATA[<p>One game that came to mind while reading this is Metro 2033. In the game they try to create stealth situations, but they are very poorly done imo. There aren&#8217;t a lot of stealth tools in the game, and the AI just isn&#8217;t realistic enough for stealth. (EG: If you step on glass, the entire camp goes up in arms and never cools back down&#8230;seriously, you heard one glass crunch!)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/07/02/principle-on-choosing-the-the-right-theme-for-your-game/comment-page-1/#comment-141118</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 02 Jul 2010 15:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4783#comment-141118</guid>
		<description>Sounds cool.  Did you ever try out Penumbra?  Also set in a base in a desolate location with great atmosphere.</description>
		<content:encoded><![CDATA[<p>Sounds cool.  Did you ever try out Penumbra?  Also set in a base in a desolate location with great atmosphere.</p>
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