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	<title>Comments on: Nobody Told Me Getting 2D Artist Would Be This Big Challenge</title>
	<atom:link href="http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/comment-page-1/#comment-141181</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Thu, 08 Jul 2010 05:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4815#comment-141181</guid>
		<description>I&#039;d rather find recommended contacts &amp; people through my own network. But thanks for the suggestion.</description>
		<content:encoded><![CDATA[<p>I&#8217;d rather find recommended contacts &#038; people through my own network. But thanks for the suggestion.</p>
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		<title>By: Arowx</title>
		<link>http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/comment-page-1/#comment-141180</link>
		<dc:creator>Arowx</dc:creator>
		<pubDate>Wed, 07 Jul 2010 22:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4815#comment-141180</guid>
		<description>I think there are a few websited geered up for art/design projects where you can place a project and have artists bid for the project e.g. 99designs.com?</description>
		<content:encoded><![CDATA[<p>I think there are a few websited geered up for art/design projects where you can place a project and have artists bid for the project e.g. 99designs.com?</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/comment-page-1/#comment-141176</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 07 Jul 2010 12:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4815#comment-141176</guid>
		<description>I don&#039;t want a &quot;get your share of revenue&quot; artist in my team - I think that&#039;s too expensive ;) I wanna pay. 

I&#039;m actually so thinking of prerendered 3d stuff. It might be more in my field of knowledge. But we&#039;ll see. I have several options to investigate.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t want a &#8220;get your share of revenue&#8221; artist in my team &#8211; I think that&#8217;s too expensive ;) I wanna pay. </p>
<p>I&#8217;m actually so thinking of prerendered 3d stuff. It might be more in my field of knowledge. But we&#8217;ll see. I have several options to investigate.</p>
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		<title>By: Andy</title>
		<link>http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/comment-page-1/#comment-141175</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 07 Jul 2010 11:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4815#comment-141175</guid>
		<description>Getting a good 2D artist has been the trickiest thing I&#039;ve come across while creating games. Finding one that&#039;s reliable and cheap enough is even trickier!

My suggestion when you find one is to comission a single piece of artwork and see how long it takes them to get a feel for their timescales/costs as well as the quality of their overall work.

Also, I&#039;ll never personally work with an artist who offers to do stuff for free. Someone was doing updated work for one of my games for no charge and then suddenly stopped replying to my emails before they were even half way through the workload. Unfortunately I had started to integrate their work into the project!

Saying that I&#039;m sure there are some very reliable chaps out there :)</description>
		<content:encoded><![CDATA[<p>Getting a good 2D artist has been the trickiest thing I&#8217;ve come across while creating games. Finding one that&#8217;s reliable and cheap enough is even trickier!</p>
<p>My suggestion when you find one is to comission a single piece of artwork and see how long it takes them to get a feel for their timescales/costs as well as the quality of their overall work.</p>
<p>Also, I&#8217;ll never personally work with an artist who offers to do stuff for free. Someone was doing updated work for one of my games for no charge and then suddenly stopped replying to my emails before they were even half way through the workload. Unfortunately I had started to integrate their work into the project!</p>
<p>Saying that I&#8217;m sure there are some very reliable chaps out there :)</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/comment-page-1/#comment-141172</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Tue, 06 Jul 2010 23:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4815#comment-141172</guid>
		<description>For a while, 2D artists were rare beasts, indeed.  Most professionals only did 3D, and the 2D artists were chained to the desk at mobile phone companies.  The last few monsters we added to &lt;i&gt;Meridian 59&lt;/i&gt; were basically screenshots of 3D models put into the game.  (M59 uses sprites for monsters, etc.)

Artists are also smarter than programmers; artists won&#039;t often work for free on a smaller project.  Whereas I&#039;ve had a relatively easy time finding programmers who were eager to lend a hand.

I suspect it&#039;s maybe a bit easier to find a 2D artist today given how 2D indie games are coming back in fashion.  And, outsourcing has gotten to the point where even a tiny web game can get some art for a few hundred dollars.

Anyway, good luck, Juuso. :)</description>
		<content:encoded><![CDATA[<p>For a while, 2D artists were rare beasts, indeed.  Most professionals only did 3D, and the 2D artists were chained to the desk at mobile phone companies.  The last few monsters we added to <i>Meridian 59</i> were basically screenshots of 3D models put into the game.  (M59 uses sprites for monsters, etc.)</p>
<p>Artists are also smarter than programmers; artists won&#8217;t often work for free on a smaller project.  Whereas I&#8217;ve had a relatively easy time finding programmers who were eager to lend a hand.</p>
<p>I suspect it&#8217;s maybe a bit easier to find a 2D artist today given how 2D indie games are coming back in fashion.  And, outsourcing has gotten to the point where even a tiny web game can get some art for a few hundred dollars.</p>
<p>Anyway, good luck, Juuso. :)</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/comment-page-1/#comment-141170</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 06 Jul 2010 20:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4815#comment-141170</guid>
		<description>I have practiced a bit in 2D arts, and made some unique icons for people already :)</description>
		<content:encoded><![CDATA[<p>I have practiced a bit in 2D arts, and made some unique icons for people already :)</p>
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		<title>By: Andreas</title>
		<link>http://www.gameproducer.net/2010/07/06/nobody-told-me-getting-2d-artist-would-be-this-big-challenge/comment-page-1/#comment-141169</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Tue, 06 Jul 2010 20:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4815#comment-141169</guid>
		<description>If you are looking for a good pixel artist I can recommend my friend Arvid. He works as a freelance artist and has helped me in the past. Check out his pixelart here http://www.arvidwessman.com/</description>
		<content:encoded><![CDATA[<p>If you are looking for a good pixel artist I can recommend my friend Arvid. He works as a freelance artist and has helped me in the past. Check out his pixelart here <a href="http://www.arvidwessman.com/" rel="nofollow">http://www.arvidwessman.com/</a></p>
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