I admit it, I’m new to 2D. I’ve been doing 3D gaming stuff for years now and somehow thought that 2D would be simpler. For some parts it can be (art pipeline for example *can* be easier, but not necessarily).
I first was thinking of getting somebody to draw me sidescrolling (pixel) art. This is still viable option, although I can drop the “pixel” part too if necessary.
Switch to top-down view. This makes some things much simpler (animations & perhaps character details).
I’ve also considered extending idea #1 so that instead of getting somebody to do me art, I’d draw stuff myself. This will require time so that’s a bit of an issue.
Pre-rendered 3D. I’m quite familiar with 3D but then of course I’d still need to find a way to get this 3D stuff.
One artist suggested hand-drawn backgrounds (2D) and then pre-rendered 3D characters and items. I’m not sure if I’m fan of this style, but idea is worth considering nevertheless.
And of course a mix of these ideas is possible.
I’m not fan of many ideas to be honest. I don’t want to “leave many door opens so I have tons of options”. Makes life more complicated. Next step: picking 2-3 doors and checking what’s behind them. Then going from one for now and being happy about it.
Right now I need something visual for my game.