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	<title>Comments on: Options For 2D</title>
	<atom:link href="http://www.gameproducer.net/2010/07/08/options-for-2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/07/08/options-for-2d/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Emme</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141213</link>
		<dc:creator>Emme</dc:creator>
		<pubDate>Sun, 11 Jul 2010 13:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141213</guid>
		<description>I say: go with pixels, its really damn easy, and the limits you have with pixels are actually quite interesting to &quot;exploit&quot;.
You dont have to draw 16 frames of animation, You can of course, a la Flink or Metal Slug, but basically 8 frames are enough for cartoony look and style.Pixel art is en vogue again, and thankfully it distinguishes itself greatly from the flash style art you see everywhere now.</description>
		<content:encoded><![CDATA[<p>I say: go with pixels, its really damn easy, and the limits you have with pixels are actually quite interesting to &#8220;exploit&#8221;.<br />
You dont have to draw 16 frames of animation, You can of course, a la Flink or Metal Slug, but basically 8 frames are enough for cartoony look and style.Pixel art is en vogue again, and thankfully it distinguishes itself greatly from the flash style art you see everywhere now.</p>
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		<title>By: BrainCandy</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141209</link>
		<dc:creator>BrainCandy</dc:creator>
		<pubDate>Sat, 10 Jul 2010 21:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141209</guid>
		<description>Another solution would be 3D with a cell shaded look, to simulate 2D.</description>
		<content:encoded><![CDATA[<p>Another solution would be 3D with a cell shaded look, to simulate 2D.</p>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141207</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Sat, 10 Jul 2010 20:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141207</guid>
		<description>Doom 2? Voxels? Where ?!!? Doom 2 uses flat floors and vertical walls. Not even Doom 3 had voxels.
Voxels are used for terrains, like in Crysis and Delta Force, but not for in-doors games like the Doom series.
The problem with voxels is that they require drawing pixel-by-pixel, while video cards are optimized for polygon rendering. That&#039;s why when video acceleration appeared everybody dropped voxels.</description>
		<content:encoded><![CDATA[<p>Doom 2? Voxels? Where ?!!? Doom 2 uses flat floors and vertical walls. Not even Doom 3 had voxels.<br />
Voxels are used for terrains, like in Crysis and Delta Force, but not for in-doors games like the Doom series.<br />
The problem with voxels is that they require drawing pixel-by-pixel, while video cards are optimized for polygon rendering. That&#8217;s why when video acceleration appeared everybody dropped voxels.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141195</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Fri, 09 Jul 2010 22:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141195</guid>
		<description>I loved Voxels since I saw one game using it on Amiga, and Delta Force 1 on PC. After that I only saw polygon games which I hated first, but then had to get used to them since nobody had skills to make Voxel games anymore. Doom 2 and Crysis used Voxels again, and idTech 6 engine uses it too.</description>
		<content:encoded><![CDATA[<p>I loved Voxels since I saw one game using it on Amiga, and Delta Force 1 on PC. After that I only saw polygon games which I hated first, but then had to get used to them since nobody had skills to make Voxel games anymore. Doom 2 and Crysis used Voxels again, and idTech 6 engine uses it too.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141194</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 09 Jul 2010 19:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141194</guid>
		<description>God I hated voxels :D</description>
		<content:encoded><![CDATA[<p>God I hated voxels :D</p>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141193</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Fri, 09 Jul 2010 19:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141193</guid>
		<description>@Lumooja the same is true about 3D voxels: you can build your whole world out of voxels and have simple physics for each.</description>
		<content:encoded><![CDATA[<p>@Lumooja the same is true about 3D voxels: you can build your whole world out of voxels and have simple physics for each.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141190</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Fri, 09 Jul 2010 09:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141190</guid>
		<description>One thing where 2D graphics is better than 3D graphics is that you can build the whole screen from pixels, and you can destroy and build everything pixel by pixel, and have also a simple self-made physics for each pixel.

It will be possible with 3D in a few years with Unlimited Detail Engine, but today everyone still uses polygons which can&#039;t do that.</description>
		<content:encoded><![CDATA[<p>One thing where 2D graphics is better than 3D graphics is that you can build the whole screen from pixels, and you can destroy and build everything pixel by pixel, and have also a simple self-made physics for each pixel.</p>
<p>It will be possible with 3D in a few years with Unlimited Detail Engine, but today everyone still uses polygons which can&#8217;t do that.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141183</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Thu, 08 Jul 2010 09:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141183</guid>
		<description>Well, right now I&#039;m trying something like this:
&lt;img src=&#039;http://www.theinfectedgame.com/blog/wp-content/uploads/2010/07/scientist.png&#039;/&gt;</description>
		<content:encoded><![CDATA[<p>Well, right now I&#8217;m trying something like this:<br />
<img src='http://www.theinfectedgame.com/blog/wp-content/uploads/2010/07/scientist.png'/></p>
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		<title>By: Fili</title>
		<link>http://www.gameproducer.net/2010/07/08/options-for-2d/comment-page-1/#comment-141182</link>
		<dc:creator>Fili</dc:creator>
		<pubDate>Thu, 08 Jul 2010 07:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4819#comment-141182</guid>
		<description>You should drop the &quot;pixel&quot; stuff. Most 2D artists hate doing pixel art because it requires painting one pixel at a time and they can&#039;t focus on the whole picture.
Also, unless you&#039;re developing for a resolution-challenged device like an old J2ME phone, pixel art is useless. If I want &quot;retro&quot; I go play vikings :)
I&#039;d like to see a game with hand-drawn backgrounds and hand-drawn characters, but in an obvious way. I mean extremely flat, like your whole game is nothing but a coloring book with some cut-out characters, also from a coloring book.</description>
		<content:encoded><![CDATA[<p>You should drop the &#8220;pixel&#8221; stuff. Most 2D artists hate doing pixel art because it requires painting one pixel at a time and they can&#8217;t focus on the whole picture.<br />
Also, unless you&#8217;re developing for a resolution-challenged device like an old J2ME phone, pixel art is useless. If I want &#8220;retro&#8221; I go play vikings :)<br />
I&#8217;d like to see a game with hand-drawn backgrounds and hand-drawn characters, but in an obvious way. I mean extremely flat, like your whole game is nothing but a coloring book with some cut-out characters, also from a coloring book.</p>
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