Shooting. Combat. Kicking. Punching. Fights. Bombs. War. Violence. That’s how conflicts are created in video games so often.
And I’m not talking about zombie games here. I’m talking about games in general. One way or another, it’s so often that some form of violence that takes place in games in order to conflicts. Even Osmos is sort of combat where you need to eat other cells. In co-op games, there’s usually something that needs to be killed for progress to be made. (Sports games being sort of exception)
For my own project, I have done some progress in this area (but not necessarily enough…) as I intend to get different options for co-op. I’ve dotted down ideas ranging from “fixing/repairing objects”, “building (defenses)”, “fetching/moving objects (like fuel)”, “using objects” – desribed here in quite general terms and these will (most likely) bring some conflict, when there’s counter force (who can try sabotage repairs, hide objects, refuse to use them). Strangely, for some reason my mind is constantly about to suggest “yeh, repairs is nice… now, what about adding some shooting there?”
What is it in video games that makes us (well, at least me…) think violence when we intend to create conflict?