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	<title>Comments on: Test How Indie You Are (Version 1)</title>
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	<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141400</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 23 Jul 2010 22:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141400</guid>
		<description>70% based on when I made my Indie games.  The only things I didn&#039;t do were Art and Music, and I also used distributors which I personally view as intelligent choices that let me make a more professional looking/sounding game that is spread far and wide for max exposure and profit.</description>
		<content:encoded><![CDATA[<p>70% based on when I made my Indie games.  The only things I didn&#8217;t do were Art and Music, and I also used distributors which I personally view as intelligent choices that let me make a more professional looking/sounding game that is spread far and wide for max exposure and profit.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141394</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 23 Jul 2010 19:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141394</guid>
		<description>I guess I was thinking of downloadable games when doing this. A good point though.

For downloadable, if you are doing the marketing on your own indiestyle... that (somewhat) means selling through your own site.</description>
		<content:encoded><![CDATA[<p>I guess I was thinking of downloadable games when doing this. A good point though.</p>
<p>For downloadable, if you are doing the marketing on your own indiestyle&#8230; that (somewhat) means selling through your own site.</p>
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		<title>By: Rayteoactive</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141392</link>
		<dc:creator>Rayteoactive</dc:creator>
		<pubDate>Fri, 23 Jul 2010 16:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141392</guid>
		<description>I actually wonder why making games for places like mochi or Kongregate seems less indie then on your own website. Because community = less indie? I&#039;m confuse.</description>
		<content:encoded><![CDATA[<p>I actually wonder why making games for places like mochi or Kongregate seems less indie then on your own website. Because community = less indie? I&#8217;m confuse.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141384</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Thu, 22 Jul 2010 18:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141384</guid>
		<description>Ranko: there&#039;s sound effects, and marketing is somewhat inclusive to &quot;My game generates income mainly through my own website&quot; category.

I specifically don&#039;t like the idea of meshes/textures/animation, since that would be like bottomless pit. Shaders, concept art, materials... and so on. And if art would be split to smaller pieces, then coding section could also be increased by scripting, architecture design, testing and many more things. :)

I don&#039;t think those lumooja&#039;s categories are overlapping. For example, you can be an amateur indie (just started) or professional indie (earning a living from this) :) 

I would think &quot;I make money from my games&quot; section could be there as well.

More thoughts?</description>
		<content:encoded><![CDATA[<p>Ranko: there&#8217;s sound effects, and marketing is somewhat inclusive to &#8220;My game generates income mainly through my own website&#8221; category.</p>
<p>I specifically don&#8217;t like the idea of meshes/textures/animation, since that would be like bottomless pit. Shaders, concept art, materials&#8230; and so on. And if art would be split to smaller pieces, then coding section could also be increased by scripting, architecture design, testing and many more things. :)</p>
<p>I don&#8217;t think those lumooja&#8217;s categories are overlapping. For example, you can be an amateur indie (just started) or professional indie (earning a living from this) :) </p>
<p>I would think &#8220;I make money from my games&#8221; section could be there as well.</p>
<p>More thoughts?</p>
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		<title>By: Ranko</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141383</link>
		<dc:creator>Ranko</dc:creator>
		<pubDate>Thu, 22 Jul 2010 16:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141383</guid>
		<description>Hi :)

90% score for me (i&#039;m not good at creating music) but 
i think some areas are missing :

I think you can remove &quot;I’m in charge of my project&quot;

And you can add :

I create the meshes for my game.

I create the textures for my game.

I create the animation for my game.

I create the sounds effects for my game.

i do my own publishing and marketing my way.



I agree with Lumooja about the differences between the hobbyist (creating games for pleasure), the amateur (creating games for pleasure and to make little money if possible), the independant (creating games for pleasure but also to make lot of money in the process).

I&#039;m actually an amateur but i&#039;m working on my skills ;)</description>
		<content:encoded><![CDATA[<p>Hi :)</p>
<p>90% score for me (i&#8217;m not good at creating music) but<br />
i think some areas are missing :</p>
<p>I think you can remove &#8220;I’m in charge of my project&#8221;</p>
<p>And you can add :</p>
<p>I create the meshes for my game.</p>
<p>I create the textures for my game.</p>
<p>I create the animation for my game.</p>
<p>I create the sounds effects for my game.</p>
<p>i do my own publishing and marketing my way.</p>
<p>I agree with Lumooja about the differences between the hobbyist (creating games for pleasure), the amateur (creating games for pleasure and to make little money if possible), the independant (creating games for pleasure but also to make lot of money in the process).</p>
<p>I&#8217;m actually an amateur but i&#8217;m working on my skills ;)</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141382</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Thu, 22 Jul 2010 14:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141382</guid>
		<description>I&#039;d say there are professional, indie, amateur and hobbyist.

Professionals work in big game companies and everything is organized enterprise style.

Indies are kinda between professionals and amateurs, but their goal is to make money also, which makes them different from amateurs.

Amateurs make games out of love and passion and they aim for perfection no matter how long it takes or how much it costs.

Hobbyists are casual game developers and make some smaller games, often unfished, without aiming specifically at perfection or money. Hobbyists often still spent relatively big amounts of money, since that&#039;s what all hobbies do.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say there are professional, indie, amateur and hobbyist.</p>
<p>Professionals work in big game companies and everything is organized enterprise style.</p>
<p>Indies are kinda between professionals and amateurs, but their goal is to make money also, which makes them different from amateurs.</p>
<p>Amateurs make games out of love and passion and they aim for perfection no matter how long it takes or how much it costs.</p>
<p>Hobbyists are casual game developers and make some smaller games, often unfished, without aiming specifically at perfection or money. Hobbyists often still spent relatively big amounts of money, since that&#8217;s what all hobbies do.</p>
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		<title>By: mikeful</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141381</link>
		<dc:creator>mikeful</dc:creator>
		<pubDate>Thu, 22 Jul 2010 11:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141381</guid>
		<description>Got 80% but I don&#039;t make money with my games so I see myself as more like hobbyist game developer. Is there/what is the difference between indie and hobbyist developer?</description>
		<content:encoded><![CDATA[<p>Got 80% but I don&#8217;t make money with my games so I see myself as more like hobbyist game developer. Is there/what is the difference between indie and hobbyist developer?</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141380</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Thu, 22 Jul 2010 07:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141380</guid>
		<description>I&#039;m 100% indie, because I publish and finance everything myself. I don&#039;t know where Juuso got the idea that indie means something else than independant, since in every definition I look it says: &quot;Independent video game development is the process of creating video games without the financial support of a video game publisher.&quot;.</description>
		<content:encoded><![CDATA[<p>I&#8217;m 100% indie, because I publish and finance everything myself. I don&#8217;t know where Juuso got the idea that indie means something else than independant, since in every definition I look it says: &#8220;Independent video game development is the process of creating video games without the financial support of a video game publisher.&#8221;.</p>
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		<title>By: Rayteoactive</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141379</link>
		<dc:creator>Rayteoactive</dc:creator>
		<pubDate>Thu, 22 Jul 2010 07:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141379</guid>
		<description>I think indie is kind of a loose term to begin with...like what&#039;s art, and what&#039;s not. Maybe because I&#039;m only 70% indie, lol. But it&#039;s probably because I don&#039;t do my own code. 

And I&#039;m sure coding is very important in games development, but I&#039;m not so sure about being twice as important. Since I&#039;m a producer/art/design guy, I tend to design games that are simpler to program (since I gotta pay for my coders), spent more time designing something fun yet simple to make and whack hard on the art.

I might be wrong, but gamers are probably gonna see the game before they decide whether to give it a shot. And you don&#039;t need that much innovation for gamer to buy the game once they try it, so long the game is polish and fun.

Then again, I don&#039;t have that many title under my belt, but that&#039;s my current approach so far as a Producer/art/designer guy.</description>
		<content:encoded><![CDATA[<p>I think indie is kind of a loose term to begin with&#8230;like what&#8217;s art, and what&#8217;s not. Maybe because I&#8217;m only 70% indie, lol. But it&#8217;s probably because I don&#8217;t do my own code. </p>
<p>And I&#8217;m sure coding is very important in games development, but I&#8217;m not so sure about being twice as important. Since I&#8217;m a producer/art/design guy, I tend to design games that are simpler to program (since I gotta pay for my coders), spent more time designing something fun yet simple to make and whack hard on the art.</p>
<p>I might be wrong, but gamers are probably gonna see the game before they decide whether to give it a shot. And you don&#8217;t need that much innovation for gamer to buy the game once they try it, so long the game is polish and fun.</p>
<p>Then again, I don&#8217;t have that many title under my belt, but that&#8217;s my current approach so far as a Producer/art/designer guy.</p>
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		<title>By: Fabio</title>
		<link>http://www.gameproducer.net/2010/07/21/test-how-indie-you-are-version-1/comment-page-1/#comment-141377</link>
		<dc:creator>Fabio</dc:creator>
		<pubDate>Thu, 22 Jul 2010 04:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4904#comment-141377</guid>
		<description>Wow, 80%!! Funny quiz wrote you.

By the way, another question should be annual revenues under US 100,000. Or something like that, meaning &quot;I´m not rich, so I´m not a big studio&quot;.</description>
		<content:encoded><![CDATA[<p>Wow, 80%!! Funny quiz wrote you.</p>
<p>By the way, another question should be annual revenues under US 100,000. Or something like that, meaning &#8220;I´m not rich, so I´m not a big studio&#8221;.</p>
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