During the last couple of weeks I’ve been more or less messing with drawing and sketching and pixeling and with other arty stuff. I must say that this has been quite an eye-opener to me. I have now much clearer idea on why concepts are needed, and why layers are so important in digital painting, how character anatomy is important, and many other small big things that come with art. I’ve also tried drawing using a pencil and scanning, or simply by drawing directly without a scanner.
The bottom line is this: doing art takes time and skill. There’s several moving pieces in this thing. Artists have different skills. Some do concept art. Some animate. Some do something else. Finding somebody to do all these* things (and actually to be good at it**), that’s like 8th wonder of the world or something – it takes tons of skills to become a good artist.
*Interestingly, that’s exactly what I’ve planned to do for The Infected game…
**…but luckily my game is not about having perfect art, but perfect gameplay. Sort of.
By simply walking a mile in artist’s shoes and doing what they do can help dramatically in understanding their point-of-view. (I suppose this works for every other position in the team, coders and composers and everybody else).
Recently draw this sketch (and I have more understanding why the artists talk about proper lights, shadows, limb sizes, poses, leg positions and anatomy and everything there is in doing these things). It lacks certain things (arms are different size, his right leg looks weird, both legs are short, cap in slightly wrong position and so on) so I probably need to re-do/change it to use it for concept. But… I’m learning, I’m learning…
Reference was taken from “100 ways to create fantasy figures” by Francis Tsai
Having pics sort of makes more fun blogs posts too. Right?