How many months (or years…) should game projects take? I’m thinking of calendar months and motivation aspects, not just financials. The longer the project lasts, the more it costs and more chances for lack of motivation will be there. If getting from idea to release takes little time, then it’s just the opposite: you benefit financially and it’s also easier to keep yourself motivated.
What you feel is a good length for (indie or other) game projects? Why?