Do You Blog (Why? Why Not?)

I’ve been blogging since late 2005. I like writing down my thoughts and this blog has served as a great biz channel so far. Hundreds of thousands of (unique) people have visited this site after the launch (which is pretty cool when I stop to think about that).

I suppose I like doing this, and I guess some of you like reading this stuff (since you keep coming back).

Do you have a blog? Are you blogging actively? Why? Why not?

Juuso Hietalahti


  1. Well I have a blog about indie games and gaming in general, but it requires a bit to much of my time..

  2. One of the reasons I stopped blogging is that I didn’t have enough time for it. Since I have a full time job now, and I also work on my game. So yea, projects like that could take a lot of time. ;)

  3. there’s gama & gamedev. indiegamer (sort of). and others too. what I’m thinking is that for example this blog already has sort of established audience & regular readers. turning gameproducer.net into one big portal – would it change anything? (I took a small attempt on this once, but couldn’t put enough effort into it and community management was taking time from other stuff)

    so… I have no doubts that this couldn’t be handled. In fact, I know it can be handled. It’s more about “what is the exact niche/uniqueness in this” (indie? or perhaps game marketing? game business?) and whether I’d be willing to drop off other stuff: I couldn’t possibly do game development if I was working on this.

    I know it could be done.

    Just thinking out loud.

  4. @Juuso, sounds like a great idea. There is gamastura, but it is too big for the small unrecognized indie developer.
    However, I am too “burned” from blogging, I was investing a lot of time and thought at my blog post and didn’t get too many “regular readers”.
    But your idea might encourage me to write a blog post once in a month or so.

    The big question is, can you pull it off?
    You might create such a website but there won’t be too many visitors.

  5. I blog, both to stay visible in the industry, and to find like-minded developers. I write about odd and innovative game art at http://www.uncommonassembly.com, and I find that when I task myself to put out a post every month or so, I really keep my head in the game and stay aware of the amazing things being created in the indie space. I’ve met some pretty inspiring people that way.

  6. hmm, could it help if we devs would combine our forces? some sort of huge indie dev hub/portal where folks could publish their blog, promote their games, discuss at the forums, socialize, network?

    If blogging every day (or week… or even month) is an issue, then perhaps this sort of big hub would attract visitors – and ensure we all would have audience ready when we are writing stuff.

    Just thinking out loud.

  7. I have a blog, but I suck at keeping it updated. :( Every year I make a resolution to do better, but I fail. Maybe if I get to the point where game dev is my full-time job I’ll be better at it, but Real Life (mainly my pays-the-bills job) kills me.

  8. Well, it just seemed like you are not aware to the fact that there are “a lot more bloggers than readers” out there.
    So this is kind of an answer to why not to blog. :P

  9. Well… that doesn’t quite answer to my “why you blog (or not)” question… :D

    or does it?

  10. I was trying to say that you are a rare exception. There are tons of blogs out there, most of them are rarely read eventhough the blog’s owner provide quite a lot of content.

  11. @Sargon: Damn. Let me try again: I was trying to say: “I didn’t understand what you said in your first comment” :)

  12. I do and only really started doing it regularly recently as you can see here: http://www.esdevlab.eternalsyndrome.com

    My reasons for doing this are summed up by this important comment post on The Escapist:

    I don’t want to be a private genius and eyeballs are currency for both the artist’s soul and commercial entity’s wallet.

    Marketing is storytelling (not selling) and it doesn’t start when the product is finished and released (as many successful indies are proving). A blog is one of the great methods for storytelling.

  13. I have a dev blog, but I’m a little lazy with it and really find it hard to find things to blog about. I guess I find it hard to speak my mind at the best of times. :D

  14. Hi, I recently started blogging about game production after the longest unexpected gap in my game dev Career since 1987 left me with a lot of time on my hands. As Exec Producer for Sony i’d just shipped Heavy Rain and i was ready for a break I really enjoy writing and now I’m back at the helm of bodycount for Codemasters I still find time to make regular posts to my blog. I engage with lots of game developers via my blog and Twitter feed too from individuals to simIlar game dev veterans.
    My aim is to get some of my experience written down and shared so that others can pick out bits that are relevant to them but I also love being inspired and learning from others (like yourself)

    Keep up the good work and please stop by http://game-linchpin or follow @gamelinchpin on Twitter.

  15. Hmm, Juuso, I already told you, you are like Jesus.
    Most peoples’ blogs never have too many viewers.

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