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	<title>Comments on: Sixth Golden Rule For New Indies</title>
	<atom:link href="http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/comment-page-1/#comment-141493</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 30 Jul 2010 06:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4992#comment-141493</guid>
		<description>what you can do is to go step-by-step that you&#039;ve taken. :)</description>
		<content:encoded><![CDATA[<p>what you can do is to go step-by-step that you&#8217;ve taken. :)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/comment-page-1/#comment-141491</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 30 Jul 2010 05:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4992#comment-141491</guid>
		<description>Yeah except the follow up would be MASSIVE.  Perhaps one post for each step.  The thing is, as I said on Tuesday when I did a speech version of the blog post to 60 Indies, I can&#039;t tell you how to go from step to step because it&#039;s unique to you, your skillset, your chosen platform and the resources at your disposal.  Plus there&#039;s lots of material already out there about how to do the various stages.  The important thing is to realise where you are at now so you can plan how to reach the next step.  Too many people try to go from step 1 to step 6 via an MMO :-)</description>
		<content:encoded><![CDATA[<p>Yeah except the follow up would be MASSIVE.  Perhaps one post for each step.  The thing is, as I said on Tuesday when I did a speech version of the blog post to 60 Indies, I can&#8217;t tell you how to go from step to step because it&#8217;s unique to you, your skillset, your chosen platform and the resources at your disposal.  Plus there&#8217;s lots of material already out there about how to do the various stages.  The important thing is to realise where you are at now so you can plan how to reach the next step.  Too many people try to go from step 1 to step 6 via an MMO :-)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/comment-page-1/#comment-141490</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 30 Jul 2010 05:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4992#comment-141490</guid>
		<description>(I&#039;ve read that earlier - was good, thanks)

you also need to write the followup, sort of  &quot;how to&quot; version ;)</description>
		<content:encoded><![CDATA[<p>(I&#8217;ve read that earlier &#8211; was good, thanks)</p>
<p>you also need to write the followup, sort of  &#8220;how to&#8221; version ;)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/comment-page-1/#comment-141488</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 30 Jul 2010 01:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4992#comment-141488</guid>
		<description>voila: http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/</description>
		<content:encoded><![CDATA[<p>voila: <a href="http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/" rel="nofollow">http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/</a></p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/comment-page-1/#comment-141478</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Thu, 29 Jul 2010 18:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4992#comment-141478</guid>
		<description>@jake: link please (I&#039;ve read it thouhg) :)

@bittman: some guy once said that you should &quot;finish your game and make it bit less shitty than your previous project&quot; - or something along those lines. I like that attitude. Beats the &quot;I&#039;ll cancel this project, and the NEXT project will be a killer&quot; ;)

@lumooja: excellent comment. 

everybody re-read lumooja&#039;s comment&#039;s first paragraph.</description>
		<content:encoded><![CDATA[<p>@jake: link please (I&#8217;ve read it thouhg) :)</p>
<p>@bittman: some guy once said that you should &#8220;finish your game and make it bit less shitty than your previous project&#8221; &#8211; or something along those lines. I like that attitude. Beats the &#8220;I&#8217;ll cancel this project, and the NEXT project will be a killer&#8221; ;)</p>
<p>@lumooja: excellent comment. </p>
<p>everybody re-read lumooja&#8217;s comment&#8217;s first paragraph.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/comment-page-1/#comment-141474</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Thu, 29 Jul 2010 14:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4992#comment-141474</guid>
		<description>This is already partially covered in those earlier points, but as an Indie, you should make indie style games. Forget about what everyone else does, and do the exact opposite, or something which only you do.

I saw yesterday an indie movie, which was way better than most 80 million dollar movies, and it has no special effects and assets whatsoever, it was just a group of scientists and one man from earth talking in a living room. But it was fun, interesting, and I enjoyed every second of it.

Also in indie music, where Zooey Deschantes sings &quot;Dream a little dream of me&quot; without any instruments live in front of an audience, that song goes to the bones.

A good example of indie style game is Armadillo, also quite simple, not much assets, but damn fun and interesting to play. It was so fun that I just had to buy it, and I never buy &quot;indie&quot; games else (unless they ar true indie games, like this one).

That&#039;s how indie style productions should be.</description>
		<content:encoded><![CDATA[<p>This is already partially covered in those earlier points, but as an Indie, you should make indie style games. Forget about what everyone else does, and do the exact opposite, or something which only you do.</p>
<p>I saw yesterday an indie movie, which was way better than most 80 million dollar movies, and it has no special effects and assets whatsoever, it was just a group of scientists and one man from earth talking in a living room. But it was fun, interesting, and I enjoyed every second of it.</p>
<p>Also in indie music, where Zooey Deschantes sings &#8220;Dream a little dream of me&#8221; without any instruments live in front of an audience, that song goes to the bones.</p>
<p>A good example of indie style game is Armadillo, also quite simple, not much assets, but damn fun and interesting to play. It was so fun that I just had to buy it, and I never buy &#8220;indie&#8221; games else (unless they ar true indie games, like this one).</p>
<p>That&#8217;s how indie style productions should be.</p>
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		<title>By: bittman</title>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/comment-page-1/#comment-141473</link>
		<dc:creator>bittman</dc:creator>
		<pubDate>Thu, 29 Jul 2010 01:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4992#comment-141473</guid>
		<description>More like, finish games to the level they should be finished (somebody did a GDC rant about this but I&#039;ve lost the link).

I mean, is it finished if it&#039;s released on PC, or is it finished if it&#039;s submitted to digital distribution? Is it finished after you port it across 3 consoles? Etc.

As for my golden rule, well I&#039;d scrap all 6 and just have the one: make games. That&#039;s the golden rule, the 5 mentioned in the article are like...silver rules.</description>
		<content:encoded><![CDATA[<p>More like, finish games to the level they should be finished (somebody did a GDC rant about this but I&#8217;ve lost the link).</p>
<p>I mean, is it finished if it&#8217;s released on PC, or is it finished if it&#8217;s submitted to digital distribution? Is it finished after you port it across 3 consoles? Etc.</p>
<p>As for my golden rule, well I&#8217;d scrap all 6 and just have the one: make games. That&#8217;s the golden rule, the 5 mentioned in the article are like&#8230;silver rules.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2010/07/28/sixth-golden-rule-for-new-indies/comment-page-1/#comment-141472</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 28 Jul 2010 21:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=4992#comment-141472</guid>
		<description>Your rule 6 is my 3rd step in &quot;the 6 steps to massive success&quot;: Make a Complete Free game.  The next step is Make a Commercial game.  Did that speech last night at the Vancouver Indie Summer Meetup (60+ people!) and it went down well.</description>
		<content:encoded><![CDATA[<p>Your rule 6 is my 3rd step in &#8220;the 6 steps to massive success&#8221;: Make a Complete Free game.  The next step is Make a Commercial game.  Did that speech last night at the Vancouver Indie Summer Meetup (60+ people!) and it went down well.</p>
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